##base _MesaBase
##bias 30
*
* Automatically generated from '/home/aros/ABIv0/Build/20111007/AROS/workbench/libs/mesa/src/aros/arosmesa/arosmesa.conf'.
* Edits will be lost. This file is supposed to be a support file for identify.library.
*
##public
##bias 36
AROSMesaDestroyContext(amesa)(a0)
AROSMesaMakeCurrent(amesa)(a0)
AROSMesaSwapBuffers(amesa)(a0)
AROSMesaGetCurrentContext()()
AROSMesaGetOpenGLStateTrackerApi()()
AROSMesaSetRast(amesa,tagList)(a0,a1)
AROSMesaGetConfig(amesa,pname,params)(a0,d0,a1)
AROSMesaGetProcAddressInternal(procname)(a0)
##bias 204
glClearIndex(c)(d0)
glClearColor(red,green,blue,alpha)(d0,d1,d2,d3)
glClear(mask)(d0)
glIndexMask(mask)(d0)
glColorMask(red,green,blue,alpha)(d0,d1,d2,d3)
glAlphaFunc(func,ref)(d0,d1)
glBlendFunc(sfactor,dfactor)(d0,d1)
glLogicOp(opcode)(d0)
glCullFace(mode)(d0)
glFrontFace(mode)(d0)
glPointSize(size)(d0)
glLineWidth(width)(d0)
glLineStipple(factor,pattern)(d0,d1)
glPolygonMode(face,mode)(d0,d1)
glPolygonOffset(factor,units)(d0,d1)
glPolygonStipple(mask)(a0)
glGetPolygonStipple(mask)(a0)
glEdgeFlag(flag)(d0)
glEdgeFlagv(flag)(a0)
glScissor(x,y,width,height)(d0,d1,d2,d3)
glClipPlane(plane,equation)(d0,a0)
glGetClipPlane(plane,equation)(d0,a0)
glDrawBuffer(mode)(d0)
glReadBuffer(mode)(d0)
glEnable(cap)(d0)
glDisable(cap)(d0)
glIsEnabled(cap)(d0)
glEnableClientState(cap)(d0)
glDisableClientState(cap)(d0)
glGetBooleanv(pname,params)(d0,a0)
glGetDoublev(pname,params)(d0,a0)
glGetFloatv(pname,params)(d0,a0)
glGetIntegerv(pname,params)(d0,a0)
glPushAttrib(mask)(d0)
glPopAttrib()()
glPushClientAttrib(mask)(d0)
glPopClientAttrib()()
glRenderMode(mode)(d0)
glGetError()()
glGetString(name)(d0)
glFinish()()
glFlush()()
glHint(target,mode)(d0,d1)
glClearDepth(depth)(d0)
glDepthFunc(func)(d0)
glDepthMask(flag)(d0)
glDepthRange(near_val,far_val)(d0,d1)
glClearAccum(red,green,blue,alpha)(d0,d1,d2,d3)
glAccum(op,value)(d0,d1)
glMatrixMode(mode)(d0)
glOrtho(left,right,bottom,top,near_val,far_val)(d0,d1,d2,d3,d4,d5)
glFrustum(left,right,bottom,top,near_val,far_val)(d0,d1,d2,d3,d4,d5)
glViewport(x,y,width,height)(d0,d1,d2,d3)
glPushMatrix()()
glPopMatrix()()
glLoadIdentity()()
glLoadMatrixd(m)(a0)
glLoadMatrixf(m)(a0)
glMultMatrixd(m)(a0)
glMultMatrixf(m)(a0)
glRotated(angle,x,y,z)(d0,d1,d2,d3)
glRotatef(angle,x,y,z)(d0,d1,d2,d3)
glScaled(x,y,z)(d0,d1,d2)
glScalef(x,y,z)(d0,d1,d2)
glTranslated(x,y,z)(d0,d1,d2)
glTranslatef(x,y,z)(d0,d1,d2)
glIsList(list)(d0)
glDeleteLists(list,range)(d0,d1)
glGenLists(range)(d0)
glNewList(list,mode)(d0,d1)
glEndList()()
glCallList(list)(d0)
glCallLists(n,type,lists)(d0,d1,a0)
glListBase(base)(d0)
glBegin(mode)(d0)
glEnd()()
glVertex2d(x,y)(d0,d1)
glVertex2f(x,y)(d0,d1)
glVertex2i(x,y)(d0,d1)
glVertex2s(x,y)(d0,d1)
glVertex3d(x,y,z)(d0,d1,d2)
glVertex3f(x,y,z)(d0,d1,d2)
glVertex3i(x,y,z)(d0,d1,d2)
glVertex3s(x,y,z)(d0,d1,d2)
glVertex4d(x,y,z,w)(d0,d1,d2,d3)
glVertex4f(x,y,z,w)(d0,d1,d2,d3)
glVertex4i(x,y,z,w)(d0,d1,d2,d3)
glVertex4s(x,y,z,w)(d0,d1,d2,d3)
glVertex2dv(v)(a0)
glVertex2fv(v)(a0)
glVertex2iv(v)(a0)
glVertex2sv(v)(a0)
glVertex3dv(v)(a0)
glVertex3fv(v)(a0)
glVertex3iv(v)(a0)
glVertex3sv(v)(a0)
glVertex4dv(v)(a0)
glVertex4fv(v)(a0)
glVertex4iv(v)(a0)
glVertex4sv(v)(a0)
glNormal3b(nx,ny,nz)(d0,d1,d2)
glNormal3d(nx,ny,nz)(d0,d1,d2)
glNormal3f(nx,ny,nz)(d0,d1,d2)
glNormal3i(nx,ny,nz)(d0,d1,d2)
glNormal3s(nx,ny,nz)(d0,d1,d2)
glNormal3bv(v)(a0)
glNormal3dv(v)(a0)
glNormal3fv(v)(a0)
glNormal3iv(v)(a0)
glNormal3sv(v)(a0)
glIndexd(c)(d0)
glIndexf(c)(d0)
glIndexi(c)(d0)
glIndexs(c)(d0)
glIndexub(c)(d0)
glIndexdv(c)(a0)
glIndexfv(c)(a0)
glIndexiv(c)(a0)
glIndexsv(c)(a0)
glIndexubv(c)(a0)
glColor3b(red,green,blue)(d0,d1,d2)
glColor3d(red,green,blue)(d0,d1,d2)
glColor3f(red,green,blue)(d0,d1,d2)
glColor3i(red,green,blue)(d0,d1,d2)
glColor3s(red,green,blue)(d0,d1,d2)
glColor3ub(red,green,blue)(d0,d1,d2)
glColor3ui(red,green,blue)(d0,d1,d2)
glColor3us(red,green,blue)(d0,d1,d2)
glColor4b(red,green,blue,alpha)(d0,d1,d2,d3)
glColor4d(red,green,blue,alpha)(d0,d1,d2,d3)
glColor4f(red,green,blue,alpha)(d0,d1,d2,d3)
glColor4i(red,green,blue,alpha)(d0,d1,d2,d3)
glColor4s(red,green,blue,alpha)(d0,d1,d2,d3)
glColor4ub(red,green,blue,alpha)(d0,d1,d2,d3)
glColor4ui(red,green,blue,alpha)(d0,d1,d2,d3)
glColor4us(red,green,blue,alpha)(d0,d1,d2,d3)
glColor3bv(v)(a0)
glColor3dv(v)(a0)
glColor3fv(v)(a0)
glColor3iv(v)(a0)
glColor3sv(v)(a0)
glColor3ubv(v)(a0)
glColor3uiv(v)(a0)
glColor3usv(v)(a0)
glColor4bv(v)(a0)
glColor4dv(v)(a0)
glColor4fv(v)(a0)
glColor4iv(v)(a0)
glColor4sv(v)(a0)
glColor4ubv(v)(a0)
glColor4uiv(v)(a0)
glColor4usv(v)(a0)
glTexCoord1d(s)(d0)
glTexCoord1f(s)(d0)
glTexCoord1i(s)(d0)
glTexCoord1s(s)(d0)
glTexCoord2d(s,t)(d0,d1)
glTexCoord2f(s,t)(d0,d1)
glTexCoord2i(s,t)(d0,d1)
glTexCoord2s(s,t)(d0,d1)
glTexCoord3d(s,t,r)(d0,d1,d2)
glTexCoord3f(s,t,r)(d0,d1,d2)
glTexCoord3i(s,t,r)(d0,d1,d2)
glTexCoord3s(s,t,r)(d0,d1,d2)
glTexCoord4d(s,t,r,q)(d0,d1,d2,d3)
glTexCoord4f(s,t,r,q)(d0,d1,d2,d3)
glTexCoord4i(s,t,r,q)(d0,d1,d2,d3)
glTexCoord4s(s,t,r,q)(d0,d1,d2,d3)
glTexCoord1dv(v)(a0)
glTexCoord1fv(v)(a0)
glTexCoord1iv(v)(a0)
glTexCoord1sv(v)(a0)
glTexCoord2dv(v)(a0)
glTexCoord2fv(v)(a0)
glTexCoord2iv(v)(a0)
glTexCoord2sv(v)(a0)
glTexCoord3dv(v)(a0)
glTexCoord3fv(v)(a0)
glTexCoord3iv(v)(a0)
glTexCoord3sv(v)(a0)
glTexCoord4dv(v)(a0)
glTexCoord4fv(v)(a0)
glTexCoord4iv(v)(a0)
glTexCoord4sv(v)(a0)
glRasterPos2d(x,y)(d0,d1)
glRasterPos2f(x,y)(d0,d1)
glRasterPos2i(x,y)(d0,d1)
glRasterPos2s(x,y)(d0,d1)
glRasterPos3d(x,y,z)(d0,d1,d2)
glRasterPos3f(x,y,z)(d0,d1,d2)
glRasterPos3i(x,y,z)(d0,d1,d2)
glRasterPos3s(x,y,z)(d0,d1,d2)
glRasterPos4d(x,y,z,w)(d0,d1,d2,d3)
glRasterPos4f(x,y,z,w)(d0,d1,d2,d3)
glRasterPos4i(x,y,z,w)(d0,d1,d2,d3)
glRasterPos4s(x,y,z,w)(d0,d1,d2,d3)
glRasterPos2dv(v)(a0)
glRasterPos2fv(v)(a0)
glRasterPos2iv(v)(a0)
glRasterPos2sv(v)(a0)
glRasterPos3dv(v)(a0)
glRasterPos3fv(v)(a0)
glRasterPos3iv(v)(a0)
glRasterPos3sv(v)(a0)
glRasterPos4dv(v)(a0)
glRasterPos4fv(v)(a0)
glRasterPos4iv(v)(a0)
glRasterPos4sv(v)(a0)
glRectd(x1,y1,x2,y2)(d0,d1,d2,d3)
glRectf(x1,y1,x2,y2)(d0,d1,d2,d3)
glRecti(x1,y1,x2,y2)(d0,d1,d2,d3)
glRects(x1,y1,x2,y2)(d0,d1,d2,d3)
glRectdv(v1,v2)(a0,a1)
glRectfv(v1,v2)(a0,a1)
glRectiv(v1,v2)(a0,a1)
glRectsv(v1,v2)(a0,a1)
glVertexPointer(size,type,stride,ptr)(d0,d1,d2,a0)
glNormalPointer(type,stride,ptr)(d0,d1,a0)
glColorPointer(size,type,stride,ptr)(d0,d1,d2,a0)
glIndexPointer(type,stride,ptr)(d0,d1,a0)
glTexCoordPointer(size,type,stride,ptr)(d0,d1,d2,a0)
glEdgeFlagPointer(stride,ptr)(d0,a0)
glGetPointerv(pname,params)(d0,a0)
glArrayElement(i)(d0)
glDrawArrays(mode,first,count)(d0,d1,d2)
glDrawElements(mode,count,type,indices)(d0,d1,d2,a0)
glInterleavedArrays(format,stride,pointer)(d0,d1,a0)
glShadeModel(mode)(d0)
glLightf(light,pname,param)(d0,d1,d2)
glLighti(light,pname,param)(d0,d1,d2)
glLightfv(light,pname,params)(d0,d1,a0)
glLightiv(light,pname,params)(d0,d1,a0)
glGetLightfv(light,pname,params)(d0,d1,a0)
glGetLightiv(light,pname,params)(d0,d1,a0)
glLightModelf(pname,param)(d0,d1)
glLightModeli(pname,param)(d0,d1)
glLightModelfv(pname,params)(d0,a0)
glLightModeliv(pname,params)(d0,a0)
glMaterialf(face,pname,param)(d0,d1,d2)
glMateriali(face,pname,param)(d0,d1,d2)
glMaterialfv(face,pname,params)(d0,d1,a0)
glMaterialiv(face,pname,params)(d0,d1,a0)
glGetMaterialfv(face,pname,params)(d0,d1,a0)
glGetMaterialiv(face,pname,params)(d0,d1,a0)
glColorMaterial(face,mode)(d0,d1)
glPixelZoom(xfactor,yfactor)(d0,d1)
glPixelStoref(pname,param)(d0,d1)
glPixelStorei(pname,param)(d0,d1)
glPixelTransferf(pname,param)(d0,d1)
glPixelTransferi(pname,param)(d0,d1)
glPixelMapfv(map,mapsize,values)(d0,d1,a0)
glPixelMapuiv(map,mapsize,values)(d0,d1,a0)
glPixelMapusv(map,mapsize,values)(d0,d1,a0)
glGetPixelMapfv(map,values)(d0,a0)
glGetPixelMapuiv(map,values)(d0,a0)
glGetPixelMapusv(map,values)(d0,a0)
glBitmap(width,height,xorig,yorig,xmove,ymove,bitmap)(d0,d1,d2,d3,d4,d5,a0)
glReadPixels(x,y,width,height,format,type,pixels)(d0,d1,d2,d3,d4,d5,a0)
glDrawPixels(width,height,format,type,pixels)(d0,d1,d2,d3,a0)
glCopyPixels(x,y,width,height,type)(d0,d1,d2,d3,d4)
glStencilFunc(func,ref,mask)(d0,d1,d2)
glStencilMask(mask)(d0)
glStencilOp(fail,zfail,zpass)(d0,d1,d2)
glClearStencil(s)(d0)
glTexGend(coord,pname,param)(d0,d1,d2)
glTexGenf(coord,pname,param)(d0,d1,d2)
glTexGeni(coord,pname,param)(d0,d1,d2)
glTexGendv(coord,pname,params)(d0,d1,a0)
glTexGenfv(coord,pname,params)(d0,d1,a0)
glTexGeniv(coord,pname,params)(d0,d1,a0)
glGetTexGendv(coord,pname,params)(d0,d1,a0)
glGetTexGenfv(coord,pname,params)(d0,d1,a0)
glGetTexGeniv(coord,pname,params)(d0,d1,a0)
glTexEnvf(target,pname,param)(d0,d1,d2)
glTexEnvi(target,pname,param)(d0,d1,d2)
glTexEnvfv(target,pname,params)(d0,d1,a0)
glTexEnviv(target,pname,params)(d0,d1,a0)
glGetTexEnvfv(target,pname,params)(d0,d1,a0)
glGetTexEnviv(target,pname,params)(d0,d1,a0)
glTexParameterf(target,pname,param)(d0,d1,d2)
glTexParameteri(target,pname,param)(d0,d1,d2)
glTexParameterfv(target,pname,params)(d0,d1,a0)
glTexParameteriv(target,pname,params)(d0,d1,a0)
glGetTexParameterfv(target,pname,params)(d0,d1,a0)
glGetTexParameteriv(target,pname,params)(d0,d1,a0)
glGetTexLevelParameterfv(target,level,pname,params)(d0,d1,d2,a0)
glGetTexLevelParameteriv(target,level,pname,params)(d0,d1,d2,a0)
glTexImage1D(target,level,internalFormat,width,border,format,type,pixels)(d0,d1,d2,d3,d4,d5,d6,a0)
glTexImage2D(target,level,internalFormat,width,height,border,format,type,pixels)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glGetTexImage(target,level,format,type,pixels)(d0,d1,d2,d3,a0)
glGenTextures(n,textures)(d0,a0)
glDeleteTextures(n,textures)(d0,a0)
glBindTexture(target,texture)(d0,d1)
glPrioritizeTextures(n,textures,priorities)(d0,a0,a1)
glAreTexturesResident(n,textures,residences)(d0,a0,a1)
glIsTexture(texture)(d0)
glTexSubImage1D(target,level,xoffset,width,format,type,pixels)(d0,d1,d2,d3,d4,d5,a0)
glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glCopyTexImage1D(target,level,internalformat,x,y,width,border)(d0,d1,d2,d3,d4,d5,d6)
glCopyTexImage2D(target,level,internalformat,x,y,width,height,border)(d0,d1,d2,d3,d4,d5,d6,d7)
glCopyTexSubImage1D(target,level,xoffset,x,y,width)(d0,d1,d2,d3,d4,d5)
glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height)(d0,d1,d2,d3,d4,d5,d6,d7)
glMap1d(target,u1,u2,stride,order,points)(d0,d1,d2,d3,d4,a0)
glMap1f(target,u1,u2,stride,order,points)(d0,d1,d2,d3,d4,a0)
glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1)
glMap2f(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1)
glGetMapdv(target,query,v)(d0,d1,a0)
glGetMapfv(target,query,v)(d0,d1,a0)
glGetMapiv(target,query,v)(d0,d1,a0)
glEvalCoord1d(u)(d0)
glEvalCoord1f(u)(d0)
glEvalCoord1dv(u)(a0)
glEvalCoord1fv(u)(a0)
glEvalCoord2d(u,v)(d0,d1)
glEvalCoord2f(u,v)(d0,d1)
glEvalCoord2dv(u)(a0)
glEvalCoord2fv(u)(a0)
glMapGrid1d(un,u1,u2)(d0,d1,d2)
glMapGrid1f(un,u1,u2)(d0,d1,d2)
glMapGrid2d(un,u1,u2,vn,v1,v2)(d0,d1,d2,d3,d4,d5)
glMapGrid2f(un,u1,u2,vn,v1,v2)(d0,d1,d2,d3,d4,d5)
glEvalPoint1(i)(d0)
glEvalPoint2(i,j)(d0,d1)
glEvalMesh1(mode,i1,i2)(d0,d1,d2)
glEvalMesh2(mode,i1,i2,j1,j2)(d0,d1,d2,d3,d4)
glFogf(pname,param)(d0,d1)
glFogi(pname,param)(d0,d1)
glFogfv(pname,params)(d0,a0)
glFogiv(pname,params)(d0,a0)
glFeedbackBuffer(size,type,buffer)(d0,d1,a0)
glPassThrough(token)(d0)
glSelectBuffer(size,buffer)(d0,a0)
glInitNames()()
glLoadName(name)(d0)
glPushName(name)(d0)
glPopName()()
glDrawRangeElements(mode,start,end,count,type,indices)(d0,d1,d2,d3,d4,a0)
glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,pixels)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1)
glTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1,a2)
glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glColorTable(target,internalformat,width,format,type,table)(d0,d1,d2,d3,d4,a0)
glColorSubTable(target,start,count,format,type,data)(d0,d1,d2,d3,d4,a0)
glColorTableParameteriv(target,pname,params)(d0,d1,a0)
glColorTableParameterfv(target,pname,params)(d0,d1,a0)
glCopyColorSubTable(target,start,x,y,width)(d0,d1,d2,d3,d4)
glCopyColorTable(target,internalformat,x,y,width)(d0,d1,d2,d3,d4)
glGetColorTable(target,format,type,table)(d0,d1,d2,a0)
glGetColorTableParameterfv(target,pname,params)(d0,d1,a0)
glGetColorTableParameteriv(target,pname,params)(d0,d1,a0)
glBlendEquation(mode)(d0)
glBlendColor(red,green,blue,alpha)(d0,d1,d2,d3)
glHistogram(target,width,internalformat,sink)(d0,d1,d2,d3)
glResetHistogram(target)(d0)
glGetHistogram(target,reset,format,type,values)(d0,d1,d2,d3,a0)
glGetHistogramParameterfv(target,pname,params)(d0,d1,a0)
glGetHistogramParameteriv(target,pname,params)(d0,d1,a0)
glMinmax(target,internalformat,sink)(d0,d1,d2)
glResetMinmax(target)(d0)
glGetMinmax(target,reset,format,types,values)(d0,d1,d2,d3,a0)
glGetMinmaxParameterfv(target,pname,params)(d0,d1,a0)
glGetMinmaxParameteriv(target,pname,params)(d0,d1,a0)
glConvolutionFilter1D(target,internalformat,width,format,type,image)(d0,d1,d2,d3,d4,a0)
glConvolutionFilter2D(target,internalformat,width,height,format,type,image)(d0,d1,d2,d3,d4,d5,a0)
glConvolutionParameterf(target,pname,params)(d0,d1,d2)
glConvolutionParameterfv(target,pname,params)(d0,d1,a0)
glConvolutionParameteri(target,pname,params)(d0,d1,d2)
glConvolutionParameteriv(target,pname,params)(d0,d1,a0)
glCopyConvolutionFilter1D(target,internalformat,x,y,width)(d0,d1,d2,d3,d4)
glCopyConvolutionFilter2D(target,internalformat,x,y,width,height)(d0,d1,d2,d3,d4,d5)
glGetConvolutionFilter(target,format,type,image)(d0,d1,d2,a0)
glGetConvolutionParameterfv(target,pname,params)(d0,d1,a0)
glGetConvolutionParameteriv(target,pname,params)(d0,d1,a0)
glSeparableFilter2D(target,internalformat,width,height,format,type,row,column)(d0,d1,d2,d3,d4,d5,a0,a1)
glGetSeparableFilter(target,format,type,row,column,span)(d0,d1,d2,a0,a1,a2)
glActiveTexture(texture)(d0)
glClientActiveTexture(texture)(d0)
glCompressedTexImage1D(target,level,internalformat,width,border,imageSize,data)(d0,d1,d2,d3,d4,d5,a0)
glCompressedTexImage2D(target,level,internalformat,width,height,border,imageSize,data)(d0,d1,d2,d3,d4,d5,d6,a0)
glCompressedTexImage3D(target,level,internalformat,width,height,depth,border,imageSize,data)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glCompressedTexSubImage1D(target,level,xoffset,width,format,imageSize,data)(d0,d1,d2,d3,d4,d5,a0)
glCompressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imageSize,data)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glCompressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1,a2)
glGetCompressedTexImage(target,lod,img)(d0,d1,a0)
glMultiTexCoord1d(target,s)(d0,d1)
glMultiTexCoord1dv(target,v)(d0,a0)
glMultiTexCoord1f(target,s)(d0,d1)
glMultiTexCoord1fv(target,v)(d0,a0)
glMultiTexCoord1i(target,s)(d0,d1)
glMultiTexCoord1iv(target,v)(d0,a0)
glMultiTexCoord1s(target,s)(d0,d1)
glMultiTexCoord1sv(target,v)(d0,a0)
glMultiTexCoord2d(target,s,t)(d0,d1,d2)
glMultiTexCoord2dv(target,v)(d0,a0)
glMultiTexCoord2f(target,s,t)(d0,d1,d2)
glMultiTexCoord2fv(target,v)(d0,a0)
glMultiTexCoord2i(target,s,t)(d0,d1,d2)
glMultiTexCoord2iv(target,v)(d0,a0)
glMultiTexCoord2s(target,s,t)(d0,d1,d2)
glMultiTexCoord2sv(target,v)(d0,a0)
glMultiTexCoord3d(target,s,t,r)(d0,d1,d2,d3)
glMultiTexCoord3dv(target,v)(d0,a0)
glMultiTexCoord3f(target,s,t,r)(d0,d1,d2,d3)
glMultiTexCoord3fv(target,v)(d0,a0)
glMultiTexCoord3i(target,s,t,r)(d0,d1,d2,d3)
glMultiTexCoord3iv(target,v)(d0,a0)
glMultiTexCoord3s(target,s,t,r)(d0,d1,d2,d3)
glMultiTexCoord3sv(target,v)(d0,a0)
glMultiTexCoord4d(target,s,t,r,q)(d0,d1,d2,d3,d4)
glMultiTexCoord4dv(target,v)(d0,a0)
glMultiTexCoord4f(target,s,t,r,q)(d0,d1,d2,d3,d4)
glMultiTexCoord4fv(target,v)(d0,a0)
glMultiTexCoord4i(target,s,t,r,q)(d0,d1,d2,d3,d4)
glMultiTexCoord4iv(target,v)(d0,a0)
glMultiTexCoord4s(target,s,t,r,q)(d0,d1,d2,d3,d4)
glMultiTexCoord4sv(target,v)(d0,a0)
glLoadTransposeMatrixd(m)(a0)
glLoadTransposeMatrixf(m)(a0)
glMultTransposeMatrixd(m)(a0)
glMultTransposeMatrixf(m)(a0)
glSampleCoverage(value,invert)(d0,d1)
glActiveTextureARB(texture)(d0)
glClientActiveTextureARB(texture)(d0)
glMultiTexCoord1dARB(target,s)(d0,d1)
glMultiTexCoord1dvARB(target,v)(d0,a0)
glMultiTexCoord1fARB(target,s)(d0,d1)
glMultiTexCoord1fvARB(target,v)(d0,a0)
glMultiTexCoord1iARB(target,s)(d0,d1)
glMultiTexCoord1ivARB(target,v)(d0,a0)
glMultiTexCoord1sARB(target,s)(d0,d1)
glMultiTexCoord1svARB(target,v)(d0,a0)
glMultiTexCoord2dARB(target,s,t)(d0,d1,d2)
glMultiTexCoord2dvARB(target,v)(d0,a0)
glMultiTexCoord2fARB(target,s,t)(d0,d1,d2)
glMultiTexCoord2fvARB(target,v)(d0,a0)
glMultiTexCoord2iARB(target,s,t)(d0,d1,d2)
glMultiTexCoord2ivARB(target,v)(d0,a0)
glMultiTexCoord2sARB(target,s,t)(d0,d1,d2)
glMultiTexCoord2svARB(target,v)(d0,a0)
glMultiTexCoord3dARB(target,s,t,r)(d0,d1,d2,d3)
glMultiTexCoord3dvARB(target,v)(d0,a0)
glMultiTexCoord3fARB(target,s,t,r)(d0,d1,d2,d3)
glMultiTexCoord3fvARB(target,v)(d0,a0)
glMultiTexCoord3iARB(target,s,t,r)(d0,d1,d2,d3)
glMultiTexCoord3ivARB(target,v)(d0,a0)
glMultiTexCoord3sARB(target,s,t,r)(d0,d1,d2,d3)
glMultiTexCoord3svARB(target,v)(d0,a0)
glMultiTexCoord4dARB(target,s,t,r,q)(d0,d1,d2,d3,d4)
glMultiTexCoord4dvARB(target,v)(d0,a0)
glMultiTexCoord4fARB(target,s,t,r,q)(d0,d1,d2,d3,d4)
glMultiTexCoord4fvARB(target,v)(d0,a0)
glMultiTexCoord4iARB(target,s,t,r,q)(d0,d1,d2,d3,d4)
glMultiTexCoord4ivARB(target,v)(d0,a0)
glMultiTexCoord4sARB(target,s,t,r,q)(d0,d1,d2,d3,d4)
glMultiTexCoord4svARB(target,v)(d0,a0)
glBlendFuncSeparate(sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha)(d0,d1,d2,d3)
glFogCoordf(coord)(d0)
glFogCoordfv(coord)(a0)
glFogCoordd(coord)(d0)
glFogCoorddv(coord)(a0)
glFogCoordPointer(type,stride,pointer)(d0,d1,a0)
glMultiDrawArrays(mode,first,count,primcount)(d0,a0,a1,d1)
glMultiDrawElements(mode,count,type,indices,primcount)(d0,a0,d1,a1,d2)
glPointParameterf(pname,param)(d0,d1)
glPointParameterfv(pname,params)(d0,a0)
glPointParameteri(pname,param)(d0,d1)
glPointParameteriv(pname,params)(d0,a0)
glSecondaryColor3b(red,green,blue)(d0,d1,d2)
glSecondaryColor3bv(v)(a0)
glSecondaryColor3d(red,green,blue)(d0,d1,d2)
glSecondaryColor3dv(v)(a0)
glSecondaryColor3f(red,green,blue)(d0,d1,d2)
glSecondaryColor3fv(v)(a0)
glSecondaryColor3i(red,green,blue)(d0,d1,d2)
glSecondaryColor3iv(v)(a0)
glSecondaryColor3s(red,green,blue)(d0,d1,d2)
glSecondaryColor3sv(v)(a0)
glSecondaryColor3ub(red,green,blue)(d0,d1,d2)
glSecondaryColor3ubv(v)(a0)
glSecondaryColor3ui(red,green,blue)(d0,d1,d2)
glSecondaryColor3uiv(v)(a0)
glSecondaryColor3us(red,green,blue)(d0,d1,d2)
glSecondaryColor3usv(v)(a0)
glSecondaryColorPointer(size,type,stride,pointer)(d0,d1,d2,a0)
glWindowPos2d(x,y)(d0,d1)
glWindowPos2dv(v)(a0)
glWindowPos2f(x,y)(d0,d1)
glWindowPos2fv(v)(a0)
glWindowPos2i(x,y)(d0,d1)
glWindowPos2iv(v)(a0)
glWindowPos2s(x,y)(d0,d1)
glWindowPos2sv(v)(a0)
glWindowPos3d(x,y,z)(d0,d1,d2)
glWindowPos3dv(v)(a0)
glWindowPos3f(x,y,z)(d0,d1,d2)
glWindowPos3fv(v)(a0)
glWindowPos3i(x,y,z)(d0,d1,d2)
glWindowPos3iv(v)(a0)
glWindowPos3s(x,y,z)(d0,d1,d2)
glWindowPos3sv(v)(a0)
glGenQueries(n,ids)(d0,a0)
glDeleteQueries(n,ids)(d0,a0)
glIsQuery(id)(d0)
glBeginQuery(target,id)(d0,d1)
glEndQuery(target)(d0)
glGetQueryiv(target,pname,params)(d0,d1,a0)
glGetQueryObjectiv(id,pname,params)(d0,d1,a0)
glGetQueryObjectuiv(id,pname,params)(d0,d1,a0)
glBindBuffer(target,buffer)(d0,d1)
glDeleteBuffers(n,buffers)(d0,a0)
glGenBuffers(n,buffers)(d0,a0)
glIsBuffer(buffer)(d0)
glBufferData(target,size,data,usage)(d0,d1,a0,d2)
glBufferSubData(target,offset,size,data)(d0,d1,d2,a0)
glGetBufferSubData(target,offset,size,data)(d0,d1,d2,a0)
glMapBuffer(target,access)(d0,d1)
glUnmapBuffer(target)(d0)
glGetBufferParameteriv(target,pname,params)(d0,d1,a0)
glGetBufferPointerv(target,pname,params)(d0,d1,a0)
glBlendEquationSeparate(modeRGB,modeAlpha)(d0,d1)
glDrawBuffers(n,bufs)(d0,a0)
glStencilOpSeparate(face,sfail,dpfail,dppass)(d0,d1,d2,d3)
glStencilFuncSeparate(face,func,ref,mask)(d0,d1,d2,d3)
glStencilMaskSeparate(face,mask)(d0,d1)
glAttachShader(program,shader)(d0,d1)
glBindAttribLocation(program,index,name)(d0,d1,a0)
glCompileShader(shader)(d0)
glCreateProgram()()
glCreateShader(type)(d0)
glDeleteProgram(program)(d0)
glDeleteShader(shader)(d0)
glDetachShader(program,shader)(d0,d1)
glDisableVertexAttribArray(index)(d0)
glEnableVertexAttribArray(index)(d0)
glGetActiveAttrib(program,index,bufSize,length,size,type,name)(d0,d1,d2,a0,a1,a2,a3)
glGetActiveUniform(program,index,bufSize,length,size,type,name)(d0,d1,d2,a0,a1,a2,a3)
glGetAttachedShaders(program,maxCount,count,obj)(d0,d1,a0,a1)
glGetAttribLocation(program,name)(d0,a0)
glGetProgramiv(program,pname,params)(d0,d1,a0)
glGetProgramInfoLog(program,bufSize,length,infoLog)(d0,d1,a0,a1)
glGetShaderiv(shader,pname,params)(d0,d1,a0)
glGetShaderInfoLog(shader,bufSize,length,infoLog)(d0,d1,a0,a1)
glGetShaderSource(shader,bufSize,length,source)(d0,d1,a0,a1)
glGetUniformLocation(program,name)(d0,a0)
glGetUniformfv(program,location,params)(d0,d1,a0)
glGetUniformiv(program,location,params)(d0,d1,a0)
glGetVertexAttribdv(index,pname,params)(d0,d1,a0)
glGetVertexAttribfv(index,pname,params)(d0,d1,a0)
glGetVertexAttribiv(index,pname,params)(d0,d1,a0)
glGetVertexAttribPointerv(index,pname,pointer)(d0,d1,a0)
glIsProgram(program)(d0)
glIsShader(shader)(d0)
glLinkProgram(program)(d0)
glShaderSource(shader,count,string,length)(d0,d1,a0,a1)
glUseProgram(program)(d0)
glUniform1f(location,v0)(d0,d1)
glUniform2f(location,v0,v1)(d0,d1,d2)
glUniform3f(location,v0,v1,v2)(d0,d1,d2,d3)
glUniform4f(location,v0,v1,v2,v3)(d0,d1,d2,d3,d4)
glUniform1i(location,v0)(d0,d1)
glUniform2i(location,v0,v1)(d0,d1,d2)
glUniform3i(location,v0,v1,v2)(d0,d1,d2,d3)
glUniform4i(location,v0,v1,v2,v3)(d0,d1,d2,d3,d4)
glUniform1fv(location,count,value)(d0,d1,a0)
glUniform2fv(location,count,value)(d0,d1,a0)
glUniform3fv(location,count,value)(d0,d1,a0)
glUniform4fv(location,count,value)(d0,d1,a0)
glUniform1iv(location,count,value)(d0,d1,a0)
glUniform2iv(location,count,value)(d0,d1,a0)
glUniform3iv(location,count,value)(d0,d1,a0)
glUniform4iv(location,count,value)(d0,d1,a0)
glUniformMatrix2fv(location,count,transpose,value)(d0,d1,d2,a0)
glUniformMatrix3fv(location,count,transpose,value)(d0,d1,d2,a0)
glUniformMatrix4fv(location,count,transpose,value)(d0,d1,d2,a0)
glValidateProgram(program)(d0)
glVertexAttrib1d(index,x)(d0,d1)
glVertexAttrib1dv(index,v)(d0,a0)
glVertexAttrib1f(index,x)(d0,d1)
glVertexAttrib1fv(index,v)(d0,a0)
glVertexAttrib1s(index,x)(d0,d1)
glVertexAttrib1sv(index,v)(d0,a0)
glVertexAttrib2d(index,x,y)(d0,d1,d2)
glVertexAttrib2dv(index,v)(d0,a0)
glVertexAttrib2f(index,x,y)(d0,d1,d2)
glVertexAttrib2fv(index,v)(d0,a0)
glVertexAttrib2s(index,x,y)(d0,d1,d2)
glVertexAttrib2sv(index,v)(d0,a0)
glVertexAttrib3d(index,x,y,z)(d0,d1,d2,d3)
glVertexAttrib3dv(index,v)(d0,a0)
glVertexAttrib3f(index,x,y,z)(d0,d1,d2,d3)
glVertexAttrib3fv(index,v)(d0,a0)
glVertexAttrib3s(index,x,y,z)(d0,d1,d2,d3)
glVertexAttrib3sv(index,v)(d0,a0)
glVertexAttrib4Nbv(index,v)(d0,a0)
glVertexAttrib4Niv(index,v)(d0,a0)
glVertexAttrib4Nsv(index,v)(d0,a0)
glVertexAttrib4Nub(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4Nubv(index,v)(d0,a0)
glVertexAttrib4Nuiv(index,v)(d0,a0)
glVertexAttrib4Nusv(index,v)(d0,a0)
glVertexAttrib4bv(index,v)(d0,a0)
glVertexAttrib4d(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4dv(index,v)(d0,a0)
glVertexAttrib4f(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4fv(index,v)(d0,a0)
glVertexAttrib4iv(index,v)(d0,a0)
glVertexAttrib4s(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4sv(index,v)(d0,a0)
glVertexAttrib4ubv(index,v)(d0,a0)
glVertexAttrib4uiv(index,v)(d0,a0)
glVertexAttrib4usv(index,v)(d0,a0)
glVertexAttribPointer(index,size,type,normalized,stride,pointer)(d0,d1,d2,d3,d4,a0)
glUniformMatrix2x3fv(location,count,transpose,value)(d0,d1,d2,a0)
glUniformMatrix3x2fv(location,count,transpose,value)(d0,d1,d2,a0)
glUniformMatrix2x4fv(location,count,transpose,value)(d0,d1,d2,a0)
glUniformMatrix4x2fv(location,count,transpose,value)(d0,d1,d2,a0)
glUniformMatrix3x4fv(location,count,transpose,value)(d0,d1,d2,a0)
glUniformMatrix4x3fv(location,count,transpose,value)(d0,d1,d2,a0)
glLoadTransposeMatrixfARB(m)(a0)
glLoadTransposeMatrixdARB(m)(a0)
glMultTransposeMatrixfARB(m)(a0)
glMultTransposeMatrixdARB(m)(a0)
glSampleCoverageARB(value,invert)(d0,d1)
glCompressedTexImage3DARB(target,level,internalformat,width,height,depth,border,imageSize,data)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glCompressedTexImage2DARB(target,level,internalformat,width,height,border,imageSize,data)(d0,d1,d2,d3,d4,d5,d6,a0)
glCompressedTexImage1DARB(target,level,internalformat,width,border,imageSize,data)(d0,d1,d2,d3,d4,d5,a0)
glCompressedTexSubImage3DARB(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1,a2)
glCompressedTexSubImage2DARB(target,level,xoffset,yoffset,width,height,format,imageSize,data)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glCompressedTexSubImage1DARB(target,level,xoffset,width,format,imageSize,data)(d0,d1,d2,d3,d4,d5,a0)
glGetCompressedTexImageARB(target,level,img)(d0,d1,a0)
glPointParameterfARB(pname,param)(d0,d1)
glPointParameterfvARB(pname,params)(d0,a0)
glWindowPos2dARB(x,y)(d0,d1)
glWindowPos2dvARB(v)(a0)
glWindowPos2fARB(x,y)(d0,d1)
glWindowPos2fvARB(v)(a0)
glWindowPos2iARB(x,y)(d0,d1)
glWindowPos2ivARB(v)(a0)
glWindowPos2sARB(x,y)(d0,d1)
glWindowPos2svARB(v)(a0)
glWindowPos3dARB(x,y,z)(d0,d1,d2)
glWindowPos3dvARB(v)(a0)
glWindowPos3fARB(x,y,z)(d0,d1,d2)
glWindowPos3fvARB(v)(a0)
glWindowPos3iARB(x,y,z)(d0,d1,d2)
glWindowPos3ivARB(v)(a0)
glWindowPos3sARB(x,y,z)(d0,d1,d2)
glWindowPos3svARB(v)(a0)
glVertexAttrib1dARB(index,x)(d0,d1)
glVertexAttrib1dvARB(index,v)(d0,a0)
glVertexAttrib1fARB(index,x)(d0,d1)
glVertexAttrib1fvARB(index,v)(d0,a0)
glVertexAttrib1sARB(index,x)(d0,d1)
glVertexAttrib1svARB(index,v)(d0,a0)
glVertexAttrib2dARB(index,x,y)(d0,d1,d2)
glVertexAttrib2dvARB(index,v)(d0,a0)
glVertexAttrib2fARB(index,x,y)(d0,d1,d2)
glVertexAttrib2fvARB(index,v)(d0,a0)
glVertexAttrib2sARB(index,x,y)(d0,d1,d2)
glVertexAttrib2svARB(index,v)(d0,a0)
glVertexAttrib3dARB(index,x,y,z)(d0,d1,d2,d3)
glVertexAttrib3dvARB(index,v)(d0,a0)
glVertexAttrib3fARB(index,x,y,z)(d0,d1,d2,d3)
glVertexAttrib3fvARB(index,v)(d0,a0)
glVertexAttrib3sARB(index,x,y,z)(d0,d1,d2,d3)
glVertexAttrib3svARB(index,v)(d0,a0)
glVertexAttrib4NbvARB(index,v)(d0,a0)
glVertexAttrib4NivARB(index,v)(d0,a0)
glVertexAttrib4NsvARB(index,v)(d0,a0)
glVertexAttrib4NubARB(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4NubvARB(index,v)(d0,a0)
glVertexAttrib4NuivARB(index,v)(d0,a0)
glVertexAttrib4NusvARB(index,v)(d0,a0)
glVertexAttrib4bvARB(index,v)(d0,a0)
glVertexAttrib4dARB(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4dvARB(index,v)(d0,a0)
glVertexAttrib4fARB(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4fvARB(index,v)(d0,a0)
glVertexAttrib4ivARB(index,v)(d0,a0)
glVertexAttrib4sARB(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4svARB(index,v)(d0,a0)
glVertexAttrib4ubvARB(index,v)(d0,a0)
glVertexAttrib4uivARB(index,v)(d0,a0)
glVertexAttrib4usvARB(index,v)(d0,a0)
glVertexAttribPointerARB(index,size,type,normalized,stride,pointer)(d0,d1,d2,d3,d4,a0)
glEnableVertexAttribArrayARB(index)(d0)
glDisableVertexAttribArrayARB(index)(d0)
glProgramStringARB(target,format,len,string)(d0,d1,d2,a0)
glBindProgramARB(target,program)(d0,d1)
glDeleteProgramsARB(n,programs)(d0,a0)
glGenProgramsARB(n,programs)(d0,a0)
glProgramEnvParameter4dARB(target,index,x,y,z,w)(d0,d1,d2,d3,d4,d5)
glProgramEnvParameter4dvARB(target,index,params)(d0,d1,a0)
glProgramEnvParameter4fARB(target,index,x,y,z,w)(d0,d1,d2,d3,d4,d5)
glProgramEnvParameter4fvARB(target,index,params)(d0,d1,a0)
glProgramLocalParameter4dARB(target,index,x,y,z,w)(d0,d1,d2,d3,d4,d5)
glProgramLocalParameter4dvARB(target,index,params)(d0,d1,a0)
glProgramLocalParameter4fARB(target,index,x,y,z,w)(d0,d1,d2,d3,d4,d5)
glProgramLocalParameter4fvARB(target,index,params)(d0,d1,a0)
glGetProgramEnvParameterdvARB(target,index,params)(d0,d1,a0)
glGetProgramEnvParameterfvARB(target,index,params)(d0,d1,a0)
glGetProgramLocalParameterdvARB(target,index,params)(d0,d1,a0)
glGetProgramLocalParameterfvARB(target,index,params)(d0,d1,a0)
glGetProgramivARB(target,pname,params)(d0,d1,a0)
glGetProgramStringARB(target,pname,string)(d0,d1,a0)
glGetVertexAttribdvARB(index,pname,params)(d0,d1,a0)
glGetVertexAttribfvARB(index,pname,params)(d0,d1,a0)
glGetVertexAttribivARB(index,pname,params)(d0,d1,a0)
glGetVertexAttribPointervARB(index,pname,pointer)(d0,d1,a0)
glIsProgramARB(program)(d0)
glBindBufferARB(target,buffer)(d0,d1)
glDeleteBuffersARB(n,buffers)(d0,a0)
glGenBuffersARB(n,buffers)(d0,a0)
glIsBufferARB(buffer)(d0)
glBufferDataARB(target,size,data,usage)(d0,d1,a0,d2)
glBufferSubDataARB(target,offset,size,data)(d0,d1,d2,a0)
glGetBufferSubDataARB(target,offset,size,data)(d0,d1,d2,a0)
glMapBufferARB(target,access)(d0,d1)
glUnmapBufferARB(target)(d0)
glGetBufferParameterivARB(target,pname,params)(d0,d1,a0)
glGetBufferPointervARB(target,pname,params)(d0,d1,a0)
glGenQueriesARB(n,ids)(d0,a0)
glDeleteQueriesARB(n,ids)(d0,a0)
glIsQueryARB(id)(d0)
glBeginQueryARB(target,id)(d0,d1)
glEndQueryARB(target)(d0)
glGetQueryivARB(target,pname,params)(d0,d1,a0)
glGetQueryObjectivARB(id,pname,params)(d0,d1,a0)
glGetQueryObjectuivARB(id,pname,params)(d0,d1,a0)
glDeleteObjectARB(obj)(d0)
glGetHandleARB(pname)(d0)
glDetachObjectARB(containerObj,attachedObj)(d0,d1)
glCreateShaderObjectARB(shaderType)(d0)
glShaderSourceARB(shaderObj,count,string,length)(d0,d1,a0,a1)
glCompileShaderARB(shaderObj)(d0)
glCreateProgramObjectARB()()
glAttachObjectARB(containerObj,obj)(d0,d1)
glLinkProgramARB(programObj)(d0)
glUseProgramObjectARB(programObj)(d0)
glValidateProgramARB(programObj)(d0)
glUniform1fARB(location,v0)(d0,d1)
glUniform2fARB(location,v0,v1)(d0,d1,d2)
glUniform3fARB(location,v0,v1,v2)(d0,d1,d2,d3)
glUniform4fARB(location,v0,v1,v2,v3)(d0,d1,d2,d3,d4)
glUniform1iARB(location,v0)(d0,d1)
glUniform2iARB(location,v0,v1)(d0,d1,d2)
glUniform3iARB(location,v0,v1,v2)(d0,d1,d2,d3)
glUniform4iARB(location,v0,v1,v2,v3)(d0,d1,d2,d3,d4)
glUniform1fvARB(location,count,value)(d0,d1,a0)
glUniform2fvARB(location,count,value)(d0,d1,a0)
glUniform3fvARB(location,count,value)(d0,d1,a0)
glUniform4fvARB(location,count,value)(d0,d1,a0)
glUniform1ivARB(location,count,value)(d0,d1,a0)
glUniform2ivARB(location,count,value)(d0,d1,a0)
glUniform3ivARB(location,count,value)(d0,d1,a0)
glUniform4ivARB(location,count,value)(d0,d1,a0)
glUniformMatrix2fvARB(location,count,transpose,value)(d0,d1,d2,a0)
glUniformMatrix3fvARB(location,count,transpose,value)(d0,d1,d2,a0)
glUniformMatrix4fvARB(location,count,transpose,value)(d0,d1,d2,a0)
glGetObjectParameterfvARB(obj,pname,params)(d0,d1,a0)
glGetObjectParameterivARB(obj,pname,params)(d0,d1,a0)
glGetInfoLogARB(obj,maxLength,length,infoLog)(d0,d1,a0,a1)
glGetAttachedObjectsARB(containerObj,maxCount,count,obj)(d0,d1,a0,a1)
glGetUniformLocationARB(programObj,name)(d0,a0)
glGetActiveUniformARB(programObj,index,maxLength,length,size,type,name)(d0,d1,d2,a0,a1,a2,a3)
glGetUniformfvARB(programObj,location,params)(d0,d1,a0)
glGetUniformivARB(programObj,location,params)(d0,d1,a0)
glGetShaderSourceARB(obj,maxLength,length,source)(d0,d1,a0,a1)
glBindAttribLocationARB(programObj,index,name)(d0,d1,a0)
glGetActiveAttribARB(programObj,index,maxLength,length,size,type,name)(d0,d1,d2,a0,a1,a2,a3)
glGetAttribLocationARB(programObj,name)(d0,a0)
glDrawBuffersARB(n,bufs)(d0,a0)
glIsRenderbuffer(renderbuffer)(d0)
glBindRenderbuffer(target,renderbuffer)(d0,d1)
glDeleteRenderbuffers(n,renderbuffers)(d0,a0)
glGenRenderbuffers(n,renderbuffers)(d0,a0)
glRenderbufferStorage(target,internalformat,width,height)(d0,d1,d2,d3)
glGetRenderbufferParameteriv(target,pname,params)(d0,d1,a0)
glIsFramebuffer(framebuffer)(d0)
glBindFramebuffer(target,framebuffer)(d0,d1)
glDeleteFramebuffers(n,framebuffers)(d0,a0)
glGenFramebuffers(n,framebuffers)(d0,a0)
glCheckFramebufferStatus(target)(d0)
glFramebufferTexture1D(target,attachment,textarget,texture,level)(d0,d1,d2,d3,d4)
glFramebufferTexture2D(target,attachment,textarget,texture,level)(d0,d1,d2,d3,d4)
glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset)(d0,d1,d2,d3,d4,d5)
glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer)(d0,d1,d2,d3)
glGetFramebufferAttachmentParameteriv(target,attachment,pname,params)(d0,d1,d2,a0)
glGenerateMipmap(target)(d0)
glBlitFramebuffer(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1)
glRenderbufferStorageMultisample(target,samples,internalformat,width,height)(d0,d1,d2,d3,d4)
glFramebufferTextureLayer(target,attachment,texture,level,layer)(d0,d1,d2,d3,d4)
glBlendColorEXT(red,green,blue,alpha)(d0,d1,d2,d3)
glPolygonOffsetEXT(factor,bias)(d0,d1)
glTexImage3DEXT(target,level,internalformat,width,height,depth,border,format,type,pixels)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1)
glTexSubImage3DEXT(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1,a2)
glTexSubImage1DEXT(target,level,xoffset,width,format,type,pixels)(d0,d1,d2,d3,d4,d5,a0)
glTexSubImage2DEXT(target,level,xoffset,yoffset,width,height,format,type,pixels)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glCopyTexImage1DEXT(target,level,internalformat,x,y,width,border)(d0,d1,d2,d3,d4,d5,d6)
glCopyTexImage2DEXT(target,level,internalformat,x,y,width,height,border)(d0,d1,d2,d3,d4,d5,d6,d7)
glCopyTexSubImage1DEXT(target,level,xoffset,x,y,width)(d0,d1,d2,d3,d4,d5)
glCopyTexSubImage2DEXT(target,level,xoffset,yoffset,x,y,width,height)(d0,d1,d2,d3,d4,d5,d6,d7)
glCopyTexSubImage3DEXT(target,level,xoffset,yoffset,zoffset,x,y,width,height)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glAreTexturesResidentEXT(n,textures,residences)(d0,a0,a1)
glBindTextureEXT(target,texture)(d0,d1)
glDeleteTexturesEXT(n,textures)(d0,a0)
glGenTexturesEXT(n,textures)(d0,a0)
glIsTextureEXT(texture)(d0)
glPrioritizeTexturesEXT(n,textures,priorities)(d0,a0,a1)
glArrayElementEXT(i)(d0)
glColorPointerEXT(size,type,stride,count,pointer)(d0,d1,d2,d3,a0)
glDrawArraysEXT(mode,first,count)(d0,d1,d2)
glEdgeFlagPointerEXT(stride,count,pointer)(d0,d1,a0)
glGetPointervEXT(pname,params)(d0,a0)
glIndexPointerEXT(type,stride,count,pointer)(d0,d1,d2,a0)
glNormalPointerEXT(type,stride,count,pointer)(d0,d1,d2,a0)
glTexCoordPointerEXT(size,type,stride,count,pointer)(d0,d1,d2,d3,a0)
glVertexPointerEXT(size,type,stride,count,pointer)(d0,d1,d2,d3,a0)
glBlendEquationEXT(mode)(d0)
glPointParameterfEXT(pname,param)(d0,d1)
glPointParameterfvEXT(pname,params)(d0,a0)
glColorTableEXT(target,internalFormat,width,format,type,table)(d0,d1,d2,d3,d4,a0)
glGetColorTableEXT(target,format,type,data)(d0,d1,d2,a0)
glGetColorTableParameterivEXT(target,pname,params)(d0,d1,a0)
glGetColorTableParameterfvEXT(target,pname,params)(d0,d1,a0)
glLockArraysEXT(first,count)(d0,d1)
glUnlockArraysEXT()()
glDrawRangeElementsEXT(mode,start,end,count,type,indices)(d0,d1,d2,d3,d4,a0)
glSecondaryColor3bEXT(red,green,blue)(d0,d1,d2)
glSecondaryColor3bvEXT(v)(a0)
glSecondaryColor3dEXT(red,green,blue)(d0,d1,d2)
glSecondaryColor3dvEXT(v)(a0)
glSecondaryColor3fEXT(red,green,blue)(d0,d1,d2)
glSecondaryColor3fvEXT(v)(a0)
glSecondaryColor3iEXT(red,green,blue)(d0,d1,d2)
glSecondaryColor3ivEXT(v)(a0)
glSecondaryColor3sEXT(red,green,blue)(d0,d1,d2)
glSecondaryColor3svEXT(v)(a0)
glSecondaryColor3ubEXT(red,green,blue)(d0,d1,d2)
glSecondaryColor3ubvEXT(v)(a0)
glSecondaryColor3uiEXT(red,green,blue)(d0,d1,d2)
glSecondaryColor3uivEXT(v)(a0)
glSecondaryColor3usEXT(red,green,blue)(d0,d1,d2)
glSecondaryColor3usvEXT(v)(a0)
glSecondaryColorPointerEXT(size,type,stride,pointer)(d0,d1,d2,a0)
glMultiDrawArraysEXT(mode,first,count,primcount)(d0,a0,a1,d1)
glMultiDrawElementsEXT(mode,count,type,indices,primcount)(d0,a0,d1,a1,d2)
glFogCoordfEXT(coord)(d0)
glFogCoordfvEXT(coord)(a0)
glFogCoorddEXT(coord)(d0)
glFogCoorddvEXT(coord)(a0)
glFogCoordPointerEXT(type,stride,pointer)(d0,d1,a0)
glBlendFuncSeparateEXT(sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha)(d0,d1,d2,d3)
glFlushVertexArrayRangeNV()()
glVertexArrayRangeNV(length,pointer)(d0,a0)
glCombinerParameterfvNV(pname,params)(d0,a0)
glCombinerParameterfNV(pname,param)(d0,d1)
glCombinerParameterivNV(pname,params)(d0,a0)
glCombinerParameteriNV(pname,param)(d0,d1)
glCombinerInputNV(stage,portion,variable,input,mapping,componentUsage)(d0,d1,d2,d3,d4,d5)
glCombinerOutputNV(stage,portion,abOutput,cdOutput,sumOutput,scale,bias,abDotProduct,cdDotProduct,muxSum)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1)
glFinalCombinerInputNV(variable,input,mapping,componentUsage)(d0,d1,d2,d3)
glGetCombinerInputParameterfvNV(stage,portion,variable,pname,params)(d0,d1,d2,d3,a0)
glGetCombinerInputParameterivNV(stage,portion,variable,pname,params)(d0,d1,d2,d3,a0)
glGetCombinerOutputParameterfvNV(stage,portion,pname,params)(d0,d1,d2,a0)
glGetCombinerOutputParameterivNV(stage,portion,pname,params)(d0,d1,d2,a0)
glGetFinalCombinerInputParameterfvNV(variable,pname,params)(d0,d1,a0)
glGetFinalCombinerInputParameterivNV(variable,pname,params)(d0,d1,a0)
glResizeBuffersMESA()()
glWindowPos2dMESA(x,y)(d0,d1)
glWindowPos2dvMESA(v)(a0)
glWindowPos2fMESA(x,y)(d0,d1)
glWindowPos2fvMESA(v)(a0)
glWindowPos2iMESA(x,y)(d0,d1)
glWindowPos2ivMESA(v)(a0)
glWindowPos2sMESA(x,y)(d0,d1)
glWindowPos2svMESA(v)(a0)
glWindowPos3dMESA(x,y,z)(d0,d1,d2)
glWindowPos3dvMESA(v)(a0)
glWindowPos3fMESA(x,y,z)(d0,d1,d2)
glWindowPos3fvMESA(v)(a0)
glWindowPos3iMESA(x,y,z)(d0,d1,d2)
glWindowPos3ivMESA(v)(a0)
glWindowPos3sMESA(x,y,z)(d0,d1,d2)
glWindowPos3svMESA(v)(a0)
glWindowPos4dMESA(x,y,z,w)(d0,d1,d2,d3)
glWindowPos4dvMESA(v)(a0)
glWindowPos4fMESA(x,y,z,w)(d0,d1,d2,d3)
glWindowPos4fvMESA(v)(a0)
glWindowPos4iMESA(x,y,z,w)(d0,d1,d2,d3)
glWindowPos4ivMESA(v)(a0)
glWindowPos4sMESA(x,y,z,w)(d0,d1,d2,d3)
glWindowPos4svMESA(v)(a0)
glAreProgramsResidentNV(n,programs,residences)(d0,a0,a1)
glBindProgramNV(target,id)(d0,d1)
glDeleteProgramsNV(n,programs)(d0,a0)
glExecuteProgramNV(target,id,params)(d0,d1,a0)
glGenProgramsNV(n,programs)(d0,a0)
glGetProgramParameterdvNV(target,index,pname,params)(d0,d1,d2,a0)
glGetProgramParameterfvNV(target,index,pname,params)(d0,d1,d2,a0)
glGetProgramivNV(id,pname,params)(d0,d1,a0)
glGetProgramStringNV(id,pname,program)(d0,d1,a0)
glGetTrackMatrixivNV(target,address,pname,params)(d0,d1,d2,a0)
glGetVertexAttribdvNV(index,pname,params)(d0,d1,a0)
glGetVertexAttribfvNV(index,pname,params)(d0,d1,a0)
glGetVertexAttribivNV(index,pname,params)(d0,d1,a0)
glGetVertexAttribPointervNV(index,pname,pointer)(d0,d1,a0)
glIsProgramNV(id)(d0)
glLoadProgramNV(target,id,len,program)(d0,d1,d2,a0)
glProgramParameter4dNV(target,index,x,y,z,w)(d0,d1,d2,d3,d4,d5)
glProgramParameter4dvNV(target,index,v)(d0,d1,a0)
glProgramParameter4fNV(target,index,x,y,z,w)(d0,d1,d2,d3,d4,d5)
glProgramParameter4fvNV(target,index,v)(d0,d1,a0)
glProgramParameters4dvNV(target,index,count,v)(d0,d1,d2,a0)
glProgramParameters4fvNV(target,index,count,v)(d0,d1,d2,a0)
glRequestResidentProgramsNV(n,programs)(d0,a0)
glTrackMatrixNV(target,address,matrix,transform)(d0,d1,d2,d3)
glVertexAttribPointerNV(index,fsize,type,stride,pointer)(d0,d1,d2,d3,a0)
glVertexAttrib1dNV(index,x)(d0,d1)
glVertexAttrib1dvNV(index,v)(d0,a0)
glVertexAttrib1fNV(index,x)(d0,d1)
glVertexAttrib1fvNV(index,v)(d0,a0)
glVertexAttrib1sNV(index,x)(d0,d1)
glVertexAttrib1svNV(index,v)(d0,a0)
glVertexAttrib2dNV(index,x,y)(d0,d1,d2)
glVertexAttrib2dvNV(index,v)(d0,a0)
glVertexAttrib2fNV(index,x,y)(d0,d1,d2)
glVertexAttrib2fvNV(index,v)(d0,a0)
glVertexAttrib2sNV(index,x,y)(d0,d1,d2)
glVertexAttrib2svNV(index,v)(d0,a0)
glVertexAttrib3dNV(index,x,y,z)(d0,d1,d2,d3)
glVertexAttrib3dvNV(index,v)(d0,a0)
glVertexAttrib3fNV(index,x,y,z)(d0,d1,d2,d3)
glVertexAttrib3fvNV(index,v)(d0,a0)
glVertexAttrib3sNV(index,x,y,z)(d0,d1,d2,d3)
glVertexAttrib3svNV(index,v)(d0,a0)
glVertexAttrib4dNV(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4dvNV(index,v)(d0,a0)
glVertexAttrib4fNV(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4fvNV(index,v)(d0,a0)
glVertexAttrib4sNV(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4svNV(index,v)(d0,a0)
glVertexAttrib4ubNV(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttrib4ubvNV(index,v)(d0,a0)
glVertexAttribs1dvNV(index,count,v)(d0,d1,a0)
glVertexAttribs1fvNV(index,count,v)(d0,d1,a0)
glVertexAttribs1svNV(index,count,v)(d0,d1,a0)
glVertexAttribs2dvNV(index,count,v)(d0,d1,a0)
glVertexAttribs2fvNV(index,count,v)(d0,d1,a0)
glVertexAttribs2svNV(index,count,v)(d0,d1,a0)
glVertexAttribs3dvNV(index,count,v)(d0,d1,a0)
glVertexAttribs3fvNV(index,count,v)(d0,d1,a0)
glVertexAttribs3svNV(index,count,v)(d0,d1,a0)
glVertexAttribs4dvNV(index,count,v)(d0,d1,a0)
glVertexAttribs4fvNV(index,count,v)(d0,d1,a0)
glVertexAttribs4svNV(index,count,v)(d0,d1,a0)
glVertexAttribs4ubvNV(index,count,v)(d0,d1,a0)
glTexBumpParameterivATI(pname,param)(d0,a0)
glTexBumpParameterfvATI(pname,param)(d0,a0)
glGetTexBumpParameterivATI(pname,param)(d0,a0)
glGetTexBumpParameterfvATI(pname,param)(d0,a0)
glGenFragmentShadersATI(range)(d0)
glBindFragmentShaderATI(id)(d0)
glDeleteFragmentShaderATI(id)(d0)
glBeginFragmentShaderATI()()
glEndFragmentShaderATI()()
glPassTexCoordATI(dst,coord,swizzle)(d0,d1,d2)
glSampleMapATI(dst,interp,swizzle)(d0,d1,d2)
glColorFragmentOp1ATI(op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod)(d0,d1,d2,d3,d4,d5,d6)
glColorFragmentOp2ATI(op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1)
glColorFragmentOp3ATI(op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1,a2,a3,a4)
glAlphaFragmentOp1ATI(op,dst,dstMod,arg1,arg1Rep,arg1Mod)(d0,d1,d2,d3,d4,d5)
glAlphaFragmentOp2ATI(op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod)(d0,d1,d2,d3,d4,d5,d6,d7,a0)
glAlphaFragmentOp3ATI(op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1,a2,a3)
glSetFragmentShaderConstantATI(dst,value)(d0,a0)
glPointParameteriNV(pname,param)(d0,d1)
glPointParameterivNV(pname,params)(d0,a0)
glDrawBuffersATI(n,bufs)(d0,a0)
glProgramNamedParameter4fNV(id,len,name,x,y,z,w)(d0,d1,a0,d2,d3,d4,d5)
glProgramNamedParameter4dNV(id,len,name,x,y,z,w)(d0,d1,a0,d2,d3,d4,d5)
glProgramNamedParameter4fvNV(id,len,name,v)(d0,d1,a0,a1)
glProgramNamedParameter4dvNV(id,len,name,v)(d0,d1,a0,a1)
glGetProgramNamedParameterfvNV(id,len,name,params)(d0,d1,a0,a1)
glGetProgramNamedParameterdvNV(id,len,name,params)(d0,d1,a0,a1)
glIsRenderbufferEXT(renderbuffer)(d0)
glBindRenderbufferEXT(target,renderbuffer)(d0,d1)
glDeleteRenderbuffersEXT(n,renderbuffers)(d0,a0)
glGenRenderbuffersEXT(n,renderbuffers)(d0,a0)
glRenderbufferStorageEXT(target,internalformat,width,height)(d0,d1,d2,d3)
glGetRenderbufferParameterivEXT(target,pname,params)(d0,d1,a0)
glIsFramebufferEXT(framebuffer)(d0)
glBindFramebufferEXT(target,framebuffer)(d0,d1)
glDeleteFramebuffersEXT(n,framebuffers)(d0,a0)
glGenFramebuffersEXT(n,framebuffers)(d0,a0)
glCheckFramebufferStatusEXT(target)(d0)
glFramebufferTexture1DEXT(target,attachment,textarget,texture,level)(d0,d1,d2,d3,d4)
glFramebufferTexture2DEXT(target,attachment,textarget,texture,level)(d0,d1,d2,d3,d4)
glFramebufferTexture3DEXT(target,attachment,textarget,texture,level,zoffset)(d0,d1,d2,d3,d4,d5)
glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,renderbuffer)(d0,d1,d2,d3)
glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params)(d0,d1,d2,a0)
glGenerateMipmapEXT(target)(d0)
glFramebufferTextureLayerEXT(target,attachment,texture,level,layer)(d0,d1,d2,d3,d4)
glMapBufferRange(target,offset,length,access)(d0,d1,d2,d3)
glFlushMappedBufferRange(target,offset,length)(d0,d1,d2)
glBindVertexArray(array)(d0)
glDeleteVertexArrays(n,arrays)(d0,a0)
glGenVertexArrays(n,arrays)(d0,a0)
glIsVertexArray(array)(d0)
glCopyBufferSubData(readTarget,writeTarget,readOffset,writeOffset,size)(d0,d1,d2,d3,d4)
glFenceSync(condition,flags)(d0,d1)
glIsSync(sync)(d0)
glDeleteSync(sync)(d0)
glClientWaitSync(sync,flags,timeout)(d0,d1,d2)
glWaitSync(sync,flags,timeout)(d0,d1,d2)
glGetInteger64v(pname,params)(d0,a0)
glGetSynciv(sync,pname,bufSize,length,values)(d0,d1,d2,a0,a1)
glProvokingVertexEXT(mode)(d0)
glDrawElementsBaseVertex(mode,count,type,indices,basevertex)(d0,d1,d2,a0,d3)
glDrawRangeElementsBaseVertex(mode,start,end,count,type,indices,basevertex)(d0,d1,d2,d3,d4,a0,d5)
glMultiDrawElementsBaseVertex(mode,count,type,indices,primcount,basevertex)(d0,a0,d1,a1,d2,a2)
glProvokingVertex(mode)(d0)
glRenderbufferStorageMultisampleEXT(target,samples,internalformat,width,height)(d0,d1,d2,d3,d4)
glColorMaskIndexedEXT(index,r,g,b,a)(d0,d1,d2,d3,d4)
glGetBooleanIndexedvEXT(target,index,data)(d0,d1,a0)
glGetIntegerIndexedvEXT(target,index,data)(d0,d1,a0)
glEnableIndexedEXT(target,index)(d0,d1)
glDisableIndexedEXT(target,index)(d0,d1)
glIsEnabledIndexedEXT(target,index)(d0,d1)
glBeginConditionalRenderNV(id,mode)(d0,d1)
glEndConditionalRenderNV()()
glObjectPurgeableAPPLE(objectType,name,option)(d0,d1,d2)
glObjectUnpurgeableAPPLE(objectType,name,option)(d0,d1,d2)
glGetObjectParameterivAPPLE(objectType,name,pname,params)(d0,d1,d2,a0)
glBeginTransformFeedback(primitiveMode)(d0)
glEndTransformFeedback()()
glBindBufferRange(target,index,buffer,offset,size)(d0,d1,d2,d3,d4)
glBindBufferBase(target,index,buffer)(d0,d1,d2)
glTransformFeedbackVaryings(program,count,varyings,bufferMode)(d0,d1,a0,d2)
glGetTransformFeedbackVarying(program,index,bufSize,length,size,type,name)(d0,d1,d2,a0,a1,a2,a3)
glDrawArraysInstanced(mode,first,count,primcount)(d0,d1,d2,d3)
glDrawElementsInstanced(mode,count,type,indices,primcount)(d0,d1,d2,a0,d3)
glDrawArraysInstancedARB(mode,first,count,primcount)(d0,d1,d2,d3)
glDrawElementsInstancedARB(mode,count,type,indices,primcount)(d0,d1,d2,a0,d3)
glProgramParameteriARB(program,pname,value)(d0,d1,d2)
glFramebufferTextureARB(target,attachment,texture,level)(d0,d1,d2,d3)
glFramebufferTextureFaceARB(target,attachment,texture,level,face)(d0,d1,d2,d3,d4)
glBindTransformFeedback(target,id)(d0,d1)
glDeleteTransformFeedbacks(n,ids)(d0,a0)
glGenTransformFeedbacks(n,ids)(d0,a0)
glIsTransformFeedback(id)(d0)
glPauseTransformFeedback()()
glResumeTransformFeedback()()
glDrawTransformFeedback(mode,id)(d0,d1)
glDrawArraysInstancedEXT(mode,start,count,primcount)(d0,d1,d2,d3)
glDrawElementsInstancedEXT(mode,count,type,indices,primcount)(d0,d1,d2,a0,d3)
glBeginTransformFeedbackEXT(primitiveMode)(d0)
glEndTransformFeedbackEXT()()
glBindBufferRangeEXT(target,index,buffer,offset,size)(d0,d1,d2,d3,d4)
glBindBufferOffsetEXT(target,index,buffer,offset)(d0,d1,d2,d3)
glBindBufferBaseEXT(target,index,buffer)(d0,d1,d2)
glTransformFeedbackVaryingsEXT(program,count,varyings,bufferMode)(d0,d1,a0,d2)
glGetTransformFeedbackVaryingEXT(program,index,bufSize,length,size,type,name)(d0,d1,d2,a0,a1,a2,a3)
glEGLImageTargetTexture2DOES(target,image)(d0,d1)
glEGLImageTargetRenderbufferStorageOES(target,image)(d0,d1)
glColorMaski(index,r,g,b,a)(d0,d1,d2,d3,d4)
glGetBooleani_v(target,index,data)(d0,d1,a0)
glGetIntegeri_v(target,index,data)(d0,d1,a0)
glEnablei(target,index)(d0,d1)
glDisablei(target,index)(d0,d1)
glIsEnabledi(target,index)(d0,d1)
glClampColor(target,clamp)(d0,d1)
glBeginConditionalRender(id,mode)(d0,d1)
glEndConditionalRender()()
glVertexAttribIPointer(index,size,type,stride,pointer)(d0,d1,d2,d3,a0)
glGetVertexAttribIiv(index,pname,params)(d0,d1,a0)
glGetVertexAttribIuiv(index,pname,params)(d0,d1,a0)
glVertexAttribI1i(index,x)(d0,d1)
glVertexAttribI2i(index,x,y)(d0,d1,d2)
glVertexAttribI3i(index,x,y,z)(d0,d1,d2,d3)
glVertexAttribI4i(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttribI1ui(index,x)(d0,d1)
glVertexAttribI2ui(index,x,y)(d0,d1,d2)
glVertexAttribI3ui(index,x,y,z)(d0,d1,d2,d3)
glVertexAttribI4ui(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttribI1iv(index,v)(d0,a0)
glVertexAttribI2iv(index,v)(d0,a0)
glVertexAttribI3iv(index,v)(d0,a0)
glVertexAttribI4iv(index,v)(d0,a0)
glVertexAttribI1uiv(index,v)(d0,a0)
glVertexAttribI2uiv(index,v)(d0,a0)
glVertexAttribI3uiv(index,v)(d0,a0)
glVertexAttribI4uiv(index,v)(d0,a0)
glVertexAttribI4bv(index,v)(d0,a0)
glVertexAttribI4sv(index,v)(d0,a0)
glVertexAttribI4ubv(index,v)(d0,a0)
glVertexAttribI4usv(index,v)(d0,a0)
glGetUniformuiv(program,location,params)(d0,d1,a0)
glBindFragDataLocation(program,color,name)(d0,d1,a0)
glGetFragDataLocation(program,name)(d0,a0)
glUniform1ui(location,v0)(d0,d1)
glUniform2ui(location,v0,v1)(d0,d1,d2)
glUniform3ui(location,v0,v1,v2)(d0,d1,d2,d3)
glUniform4ui(location,v0,v1,v2,v3)(d0,d1,d2,d3,d4)
glUniform1uiv(location,count,value)(d0,d1,a0)
glUniform2uiv(location,count,value)(d0,d1,a0)
glUniform3uiv(location,count,value)(d0,d1,a0)
glUniform4uiv(location,count,value)(d0,d1,a0)
glTexParameterIiv(target,pname,params)(d0,d1,a0)
glTexParameterIuiv(target,pname,params)(d0,d1,a0)
glGetTexParameterIiv(target,pname,params)(d0,d1,a0)
glGetTexParameterIuiv(target,pname,params)(d0,d1,a0)
glClearBufferiv(buffer,drawbuffer,value)(d0,d1,a0)
glClearBufferuiv(buffer,drawbuffer,value)(d0,d1,a0)
glClearBufferfv(buffer,drawbuffer,value)(d0,d1,a0)
glClearBufferfi(buffer,drawbuffer,depth,stencil)(d0,d1,d2,d3)
glGetStringi(name,index)(d0,d1)
glTexBuffer(target,internalformat,buffer)(d0,d1,d2)
glPrimitiveRestartIndex(index)(d0)
glGetInteger64i_v(target,index,data)(d0,d1,a0)
glGetBufferParameteri64v(target,pname,params)(d0,d1,a0)
glFramebufferTexture(target,attachment,texture,level)(d0,d1,d2,d3)
glVertexAttribDivisor(index,divisor)(d0,d1)
glPrimitiveRestartNV()()
glPrimitiveRestartIndexNV(index)(d0)
glVertexAttribI1iEXT(index,x)(d0,d1)
glVertexAttribI2iEXT(index,x,y)(d0,d1,d2)
glVertexAttribI3iEXT(index,x,y,z)(d0,d1,d2,d3)
glVertexAttribI4iEXT(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttribI1uiEXT(index,x)(d0,d1)
glVertexAttribI2uiEXT(index,x,y)(d0,d1,d2)
glVertexAttribI3uiEXT(index,x,y,z)(d0,d1,d2,d3)
glVertexAttribI4uiEXT(index,x,y,z,w)(d0,d1,d2,d3,d4)
glVertexAttribI1ivEXT(index,v)(d0,a0)
glVertexAttribI2ivEXT(index,v)(d0,a0)
glVertexAttribI3ivEXT(index,v)(d0,a0)
glVertexAttribI4ivEXT(index,v)(d0,a0)
glVertexAttribI1uivEXT(index,v)(d0,a0)
glVertexAttribI2uivEXT(index,v)(d0,a0)
glVertexAttribI3uivEXT(index,v)(d0,a0)
glVertexAttribI4uivEXT(index,v)(d0,a0)
glVertexAttribI4bvEXT(index,v)(d0,a0)
glVertexAttribI4svEXT(index,v)(d0,a0)
glVertexAttribI4ubvEXT(index,v)(d0,a0)
glVertexAttribI4usvEXT(index,v)(d0,a0)
glVertexAttribIPointerEXT(index,size,type,stride,pointer)(d0,d1,d2,d3,a0)
glGetVertexAttribIivEXT(index,pname,params)(d0,d1,a0)
glGetVertexAttribIuivEXT(index,pname,params)(d0,d1,a0)
glGetUniformuivEXT(program,location,params)(d0,d1,a0)
glBindFragDataLocationEXT(program,color,name)(d0,d1,a0)
glGetFragDataLocationEXT(program,name)(d0,a0)
glUniform1uiEXT(location,v0)(d0,d1)
glUniform2uiEXT(location,v0,v1)(d0,d1,d2)
glUniform3uiEXT(location,v0,v1,v2)(d0,d1,d2,d3)
glUniform4uiEXT(location,v0,v1,v2,v3)(d0,d1,d2,d3,d4)
glUniform1uivEXT(location,count,value)(d0,d1,a0)
glUniform2uivEXT(location,count,value)(d0,d1,a0)
glUniform3uivEXT(location,count,value)(d0,d1,a0)
glUniform4uivEXT(location,count,value)(d0,d1,a0)
glTexParameterIivEXT(target,pname,params)(d0,d1,a0)
glTexParameterIuivEXT(target,pname,params)(d0,d1,a0)
glGetTexParameterIivEXT(target,pname,params)(d0,d1,a0)
glGetTexParameterIuivEXT(target,pname,params)(d0,d1,a0)
glClearColorIiEXT(red,green,blue,alpha)(d0,d1,d2,d3)
glClearColorIuiEXT(red,green,blue,alpha)(d0,d1,d2,d3)
glUseShaderProgramEXT(type,program)(d0,d1)
glActiveProgramEXT(program)(d0)
glCreateShaderProgramEXT(type,string)(d0,a0)
glProgramEnvParameters4fvEXT(target,index,count,params)(d0,d1,d2,a0)
glProgramLocalParameters4fvEXT(target,index,count,params)(d0,d1,d2,a0)
glBlendEquationSeparateATI(modeRGB,modeA)(d0,d1)
glGetHistogramEXT(target,reset,format,type,values)(d0,d1,d2,d3,a0)
glGetHistogramParameterfvEXT(target,pname,params)(d0,d1,a0)
glGetHistogramParameterivEXT(target,pname,params)(d0,d1,a0)
glGetMinmaxEXT(target,reset,format,type,values)(d0,d1,d2,d3,a0)
glGetMinmaxParameterfvEXT(target,pname,params)(d0,d1,a0)
glGetMinmaxParameterivEXT(target,pname,params)(d0,d1,a0)
glHistogramEXT(target,width,internalformat,sink)(d0,d1,d2,d3)
glMinmaxEXT(target,internalformat,sink)(d0,d1,d2)
glResetHistogramEXT(target)(d0)
glResetMinmaxEXT(target)(d0)
glConvolutionFilter1DEXT(target,internalformat,width,format,type,image)(d0,d1,d2,d3,d4,a0)
glConvolutionFilter2DEXT(target,internalformat,width,height,format,type,image)(d0,d1,d2,d3,d4,d5,a0)
glConvolutionParameterfEXT(target,pname,params)(d0,d1,d2)
glConvolutionParameterfvEXT(target,pname,params)(d0,d1,a0)
glConvolutionParameteriEXT(target,pname,params)(d0,d1,d2)
glConvolutionParameterivEXT(target,pname,params)(d0,d1,a0)
glCopyConvolutionFilter1DEXT(target,internalformat,x,y,width)(d0,d1,d2,d3,d4)
glCopyConvolutionFilter2DEXT(target,internalformat,x,y,width,height)(d0,d1,d2,d3,d4,d5)
glGetConvolutionFilterEXT(target,format,type,image)(d0,d1,d2,a0)
glGetConvolutionParameterfvEXT(target,pname,params)(d0,d1,a0)
glGetConvolutionParameterivEXT(target,pname,params)(d0,d1,a0)
glGetSeparableFilterEXT(target,format,type,row,column,span)(d0,d1,d2,a0,a1,a2)
glSeparableFilter2DEXT(target,internalformat,width,height,format,type,row,column)(d0,d1,d2,d3,d4,d5,a0,a1)
glColorTableSGI(target,internalformat,width,format,type,table)(d0,d1,d2,d3,d4,a0)
glColorTableParameterfvSGI(target,pname,params)(d0,d1,a0)
glColorTableParameterivSGI(target,pname,params)(d0,d1,a0)
glCopyColorTableSGI(target,internalformat,x,y,width)(d0,d1,d2,d3,d4)
glGetColorTableSGI(target,format,type,table)(d0,d1,d2,a0)
glGetColorTableParameterfvSGI(target,pname,params)(d0,d1,a0)
glGetColorTableParameterivSGI(target,pname,params)(d0,d1,a0)
glPixelTexGenSGIX(mode)(d0)
glPixelTexGenParameteriSGIS(pname,param)(d0,d1)
glPixelTexGenParameterivSGIS(pname,params)(d0,a0)
glPixelTexGenParameterfSGIS(pname,param)(d0,d1)
glPixelTexGenParameterfvSGIS(pname,params)(d0,a0)
glGetPixelTexGenParameterivSGIS(pname,params)(d0,a0)
glGetPixelTexGenParameterfvSGIS(pname,params)(d0,a0)
glSampleMaskSGIS(value,invert)(d0,d1)
glSamplePatternSGIS(pattern)(d0)
glPointParameterfSGIS(pname,param)(d0,d1)
glPointParameterfvSGIS(pname,params)(d0,a0)
glColorSubTableEXT(target,start,count,format,type,data)(d0,d1,d2,d3,d4,a0)
glCopyColorSubTableEXT(target,start,x,y,width)(d0,d1,d2,d3,d4)
glBlendFuncSeparateINGR(sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha)(d0,d1,d2,d3)
glMultiModeDrawArraysIBM(mode,first,count,primcount,modestride)(a0,a1,a2,d0,d1)
glMultiModeDrawElementsIBM(mode,count,type,indices,primcount,modestride)(a0,a1,d0,a2,d1,d2)
glSampleMaskEXT(value,invert)(d0,d1)
glSamplePatternEXT(pattern)(d0)
glDeleteFencesNV(n,fences)(d0,a0)
glGenFencesNV(n,fences)(d0,a0)
glIsFenceNV(fence)(d0)
glTestFenceNV(fence)(d0)
glGetFenceivNV(fence,pname,params)(d0,d1,a0)
glFinishFenceNV(fence)(d0)
glSetFenceNV(fence,condition)(d0,d1)
glActiveStencilFaceEXT(face)(d0)
glBindVertexArrayAPPLE(array)(d0)
glDeleteVertexArraysAPPLE(n,arrays)(d0,a0)
glGenVertexArraysAPPLE(n,arrays)(d0,a0)
glIsVertexArrayAPPLE(array)(d0)
glStencilOpSeparateATI(face,sfail,dpfail,dppass)(d0,d1,d2,d3)
glStencilFuncSeparateATI(frontfunc,backfunc,ref,mask)(d0,d1,d2,d3)
glDepthBoundsEXT(zmin,zmax)(d0,d1)
glBlendEquationSeparateEXT(modeRGB,modeAlpha)(d0,d1)
glBlitFramebufferEXT(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter)(d0,d1,d2,d3,d4,d5,d6,d7,a0,a1)
glGetQueryObjecti64vEXT(id,pname,params)(d0,d1,a0)
glGetQueryObjectui64vEXT(id,pname,params)(d0,d1,a0)
glBufferParameteriAPPLE(target,pname,param)(d0,d1,d2)
glFlushMappedBufferRangeAPPLE(target,offset,size)(d0,d1,d2)
glTextureRangeAPPLE(target,length,pointer)(d0,d1,a0)
glGetTexParameterPointervAPPLE(target,pname,params)(d0,d1,a0)
glClampColorARB(target,clamp)(d0,d1)
glFramebufferTextureLayerARB(target,attachment,texture,level,layer)(d0,d1,d2,d3,d4)
glVertexAttribDivisorARB(index,divisor)(d0,d1)
glTexBufferARB(target,internalformat,buffer)(d0,d1,d2)
glDrawElementsInstancedBaseVertex(mode,count,type,indices,primcount,basevertex)(d0,d1,d2,a0,d3,d4)
glBlendEquationiARB(buf,mode)(d0,d1)
glBlendEquationSeparateiARB(buf,modeRGB,modeAlpha)(d0,d1,d2)
glBlendFunciARB(buf,src,dst)(d0,d1,d2)
glBlendFuncSeparateiARB(buf,srcRGB,dstRGB,srcAlpha,dstAlpha)(d0,d1,d2,d3,d4)
glGenSamplers(count,samplers)(d0,a0)
glDeleteSamplers(count,samplers)(d0,a0)
glIsSampler(sampler)(d0)
glBindSampler(unit,sampler)(d0,d1)
glSamplerParameteri(sampler,pname,param)(d0,d1,d2)
glSamplerParameteriv(sampler,pname,param)(d0,d1,a0)
glSamplerParameterf(sampler,pname,param)(d0,d1,d2)
glSamplerParameterfv(sampler,pname,param)(d0,d1,a0)
glSamplerParameterIiv(sampler,pname,param)(d0,d1,a0)
glSamplerParameterIuiv(sampler,pname,param)(d0,d1,a0)
glGetSamplerParameteriv(sampler,pname,params)(d0,d1,a0)
glGetSamplerParameterIiv(sampler,pname,params)(d0,d1,a0)
glGetSamplerParameterfv(sampler,pname,params)(d0,d1,a0)
glGetSamplerParameterIuiv(sampler,pname,params)(d0,d1,a0)
glReleaseShaderCompiler()()
glShaderBinary(count,shaders,binaryformat,binary,length)(d0,a0,d1,a1,d2)
glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision)(d0,d1,a0,a1)
glDepthRangef(n,f)(d0,d1)
glClearDepthf(d)(d0)
glGetGraphicsResetStatusARB()()
glGetnMapdvARB(target,query,bufSize,v)(d0,d1,d2,a0)
glGetnMapfvARB(target,query,bufSize,v)(d0,d1,d2,a0)
glGetnMapivARB(target,query,bufSize,v)(d0,d1,d2,a0)
glGetnPixelMapfvARB(map,bufSize,values)(d0,d1,a0)
glGetnPixelMapuivARB(map,bufSize,values)(d0,d1,a0)
glGetnPixelMapusvARB(map,bufSize,values)(d0,d1,a0)
glGetnPolygonStippleARB(bufSize,pattern)(d0,a0)
glGetnColorTableARB(target,format,type,bufSize,table)(d0,d1,d2,d3,a0)
glGetnConvolutionFilterARB(target,format,type,bufSize,image)(d0,d1,d2,d3,a0)
glGetnSeparableFilterARB(target,format,type,rowBufSize,row,columnBufSize,column,span)(d0,d1,d2,d3,a0,d4,a1,a2)
glGetnHistogramARB(target,reset,format,type,bufSize,values)(d0,d1,d2,d3,d4,a0)
glGetnMinmaxARB(target,reset,format,type,bufSize,values)(d0,d1,d2,d3,d4,a0)
glGetnTexImageARB(target,level,format,type,bufSize,img)(d0,d1,d2,d3,d4,a0)
glReadnPixelsARB(x,y,width,height,format,type,bufSize,data)(d0,d1,d2,d3,d4,d5,d6,a0)
glGetnCompressedTexImageARB(target,lod,bufSize,img)(d0,d1,d2,a0)
glGetnUniformfvARB(program,location,bufSize,params)(d0,d1,d2,a0)
glGetnUniformivARB(program,location,bufSize,params)(d0,d1,d2,a0)
glGetnUniformuivARB(program,location,bufSize,params)(d0,d1,d2,a0)
glGetnUniformdvARB(program,location,bufSize,params)(d0,d1,d2,a0)
glBlendFuncIndexedAMD(buf,src,dst)(d0,d1,d2)
glBlendFuncSeparateIndexedAMD(buf,srcRGB,dstRGB,srcAlpha,dstAlpha)(d0,d1,d2,d3,d4)
glBlendEquationIndexedAMD(buf,mode)(d0,d1)
glBlendEquationSeparateIndexedAMD(buf,modeRGB,modeAlpha)(d0,d1,d2)
glTextureBarrierNV()()
##end
