# Hatari Atari Software Compatibility List

Version 1.5

This list has been written by: Thomas Huth, Eero Tamminen & Nicolas Pomarede

Hatari on the WWW: http://hatari.berlios.de/

## Index

- Introduction
  - Reporting compatibility issues
- ST software compatibility list
  - ST games
  - ST demos
  - ST applications
    - Midi setup
- STE software compatibility list
  - STE games
  - STE demos
  - STE applications
- TT software compatibility list
  - TT games
  - TT demos
- Falcon software compatibility list
  - Falcon games
  - Falcon demos
  - Falcon applications
- TT/Falcon utilities
- Software sites

## Introduction

Here are lists of Atari software that have been tested with different Hatari versions and configurations. The lists concentrate mainly on software that has (historically had) problems working in Hatari or provide good regression test-cases for some specific technical emulation issues, but some well known other programs are also listed.

First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only games and demos, and finally a list of somewhat working Falcon games, demos and applications.

Technical details and any known issues in the software are described in the "Notes" column of the lists. Software having issues has different "Hatari version" column background color; orange for minor and red for major issues. The first known/tested Hatari version with which a program worked (perfectly) or with which it was last tested still to have issues, is given in the version field.

### Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) and this information is missing from these lists, please mail hatari-devel mailing list so that we can update the list.

Before reporting something not working as expected, please check few things:

- That you have enabled the "Slower but more compatible CPU" Hatari system option and that the machine type (ST/STe/TT/Falcon) is correct.
- Amount of memory. Some games and demos may not work if you have specified too little or too much memory. For ST, 1MB memory size is usually fairly safe.
- TOS version. ST demos and games may require some specific TOS version and not work at all with others. If you notice that this information is missing for some listed game or demo, please send mail to the hatari-devel mailing list.
  - Note that only few of the games and demos work with the free EmuTOS TOS, especially for ST/e. For more information, see emutos.txt.

## ST software compatibility list

This is not a comprehensive list. By default everything that works on a real ST should work also in Hatari.

#### ST games

Tested ST games
Game | Hatari version | Notes
Alien World | before 1.0 |
Armalyte | before 1.0 |
Bubble Bobble | before 1.0 |
Defenders Of The Earth | before 1.0 |
Eliminator | before 1.0 |
Exterminator | 1.2 | The "Patch Timer-D" option must be disabled to avoid color raster problems
Enchanted Land | 1.3 | This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 2 | 1.3 |
Jaguar XJ220 (development demo) | 1.2 | Only loads correctly when "Slow floppy" option is enabled
Leisure Suit Larry 2 | before 1.0 | Everything works, even Roland-MT32 MIDI music
Leander | before 1.0 |
Lethal Xcess | 1.0 | Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Metal Mutant | 1.0 |
Navy Seals | before 1.0 |
Nebulus | 1.1 | Disappearing platform tiles sound dodgy
No Buddies Land | 1.3 | Uses "0-byte" vertical sync-scrolling
Robocop II | 1.1 |
Pirates! | before 1.0 | Game also supports MIDI music
Rick Dangerous | before 1.0 |
Seven Gates Of Jambala | 1.3 | Uses a very rare mode for timer B to count start of line. Disable the "Patch Timer-D" option to avoid color raster problems.
Skweek | before 1.0 | Does not work with cartridge / HD emulation
Slayer | 1.3 | Uses color raster FX at highscore and main screen
Speedball | before 1.0 |
Star Goose | 1.1 |
Subbuteo | 1.1 | Because of incorrect 68000 prefech for the 'ADD' opcode, the protection will not pass
Super Hang-On | 1.4 | Minor screen color sync issues
Super Monaco GP | 1.1 | Bad FDC timings prevents the game from starting
Super Sprint | 1.3 | The "Patch Timer-D" must be disabled or the music will play too fast
Super Skweek | 1.3 | Enable the "Slow floppy" option if your version fails to load
Toki | before 1.0 |
Wings Of Death | 1.0 | works in STE mode too
Xenon | 1.1 |
Xenon 2 - Megablast | before 1.0 |

#### ST demos

Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. They are marked with '*'. Few remaining screen sync issues are related to hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

Tested ST demos
Demo | Hatari version | Notes
1984: No Cooper | 1.0 | Many very good plasma effects, mid res overscan, ... The loader's protection requires exact cpu/shifter sync, as well as cpu pairing
ACF: Just Buggin' | 1.1 | wrong FDC timings for the read sector command prevent demo from starting
Acid Team: Dragonnels* | 1.1 | Uses its own IKBD 6301 routine. The "Unlimited Bobs" screen is very sensitive to proper IKBD timings.
Aggression: Overdose | before 1.0 | Does not work with cartridge / HD emulation
BushWacKers: Transbeauce II* | 1.1 | Uses its own IKBD 6301 routine. Does not work with HD emulation.
Chaos: Pandemonium | 1.5 | The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
Checkpoint: Posh | before 1.0 |
Checkpoint: Suretrip 49% | 1.2 |
Delta Force: Punish Your Machine | 1.5 | Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. "Best Part Of The Creation" uses spec512 mode in med res
Delta Force: Syntax Terror | 1.3 | Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 (mixes 50/60 HZ lines)
DHS: Sweety | before 1.0 | Does not work with HD emulation
Diamond Design: Brace | 1.5 | Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
Dune: Illusion | 1.0 | Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2 requires --slowfdc else screen won't be cleared correctly
Dune/Sector One: Fantasia | before 1.0 |
Dune/Sector One: Odd Stuff | before 1.0 | In STF mode, some screens tries to simulate more colors by changing the palette on each VBL, which creates an unpleasant flickering effect (this is not a bug in Hatari). Use STE mode for better results
Equinox: Virtual Escape | before 1.0 |
Fraggle's: Bird Mad Girl Show | 1.5 |
Futur Minds: Snork | 1.5 | DNT screen 1 is mixing low/med res on the same line, which is not supported by Hatari at the moment
Lynx: BBS Intro 3 | 1.5 | Good 3D (voluntarily uses some address errors in the 3D routines)
MJJ Prod: Anomaly | 1.1 | Main menu gets out of sync when playing digidrums
M.C.S: Delirious 4 | 1.1 | FDC timings error in loader
Next: Phaleon Giga Demo | 1.0 | 4 disks. Some overscan screens have small sync issues (in Future Minds screen, planes are shifted in the lower part)
Omega: Omega | 1.3 | In full overscan screen, planes are shifted due to missing hi/lo stabilizer
Omega: RGB Plasma | 1.5 | Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
Overlanders: European Demos | 1.1 | Does not work with cartridge / HD emulation
Overlanders: Gen4 Demo | 1.5 | Does not work with cartridge / HD emulation. Uses illegal/address error exceptions to decode the program
Overlanders: Ventura | 1.1 | In Ultimate Dist screen planes are shifted in the upper logo
Oxygene: Flip-o-demo | before 1.0 |
Oxygene: STNICCC2000 Demo | 1.1 | Due to wrong FDC timings, the demo will stop after a few seconds in the main 3D part (but music continues)
Paulo Simoes (ljkb): The Overscan Demos | 1.0 | All demos are running in overscan, including some spectrum 512 pictures.
Paulo Simoes (ljkb): shforstv | 1.3 | Small technical demo posted on www.atari-forum.com. It features the most advanced hardscroll on STF, using only 4 raster lines and all possible borders's removal (including 162 bytes 50 Hz line).
Phalanx: Overdrive | 1.1 | In Dragon screen planes are shifted in the upper part
Reservoir Gods: Hallucinations | before 1.0 |
Sector One: Oh no!! More Froggies | 1.0 | Demo doesn't support SID sound with timers during the overscan parts, so it stops music (it's not a bug).
ST Connexion/Overlanders/Legacy: Froggies over the Fence* | 1.1 | Uses its own IKBD 6301 routine
The CareBears: SoWatt | 1.0 | Sync-scroll, overscan...
The CareBears: Swedish New Year | 1.3 | Fullscreen in the first TCB screen is mixing 50/60 HZ lines
The Exceptions: B.I.G. Demo | 1.0 |
The Lost Boys: Mindbomb | 1.3 | "DI No Shit" is mixing 50/60 Hz lines. Does not work with cartridge / HD emulation
The Marvellous V8: V8 Music System | 1.1 | Works. (Uses a uncommon way to poll for keyboard data).
The Syndicate: If Pigs Could Fly | before 1.0 |
TNT Crew: Death of the left border | 1.1 | Planes are shifted
Unlimited Matricks: Dark Side Of The Spoon | 1.0 | Lots of fullscreens and sync-scrolling
X-Troll: Long Screen | before 1.0 |
Ym Rockerz: Popstars | before 1.0 | Sound works only with Hatari version 0.80 and later

#### ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

Tested applications
Application | Hatari version | Notes
Programming
AHCC | 1.3 | Open Source Pure-C compatible C-compiler and IDE
Pure-C | 1.4 | Debugger had issues with GEMDOS HD emulation before Hatari v1.4
DevPac 2.2 | 1.2 |
Turbo Assembler | before 1.0 | Due to a bug you need to have a proper disk image inserted into drive A.
GFABASIC 3.6TT | before 1.0 | MENU.PRG does not like harddisks. Use disk images for compiling.
ST Basic | before 1.0 |
Gulam shell | before 1.0 |
Orcs Resource editor | before 1.0 |
Graphics
Crackart | before 1.0 | Harddisk access does not work with GEMDOS emulation - fine with disk images
ImCon | before 1.0 |
Mgif | 1.4 | Convolutions can use Falcon DSP and JPEG loading Brainstorm DSP decoder
Neochrome | 1.3 |
OCR | before 1.0 | Didn't try scanning
Speed Of Light | before 1.0 |
Sound
MusicMon 2 | before 1.0 |
Noise Tracker | 1.1 |
Protracker | before 1.0 |
Quartet | before 1.0 |
SidSound Designer | before 1.0 |
Accompanist (Henry Cosh Sequencer) | 1.2 | MIDI input/output works
Cubase Lite | 1.2 | MIDI input/output works
Sequencer One | 1.2 | Both MIDI input/output and sampled sound work
Text Editors
Tempus | before 1.0 |
Qed editor | before 1.0 |
Everest editor | before 1.0 |
Business applications
Opus spreadsheet | before 1.0 |
SBase database | before 1.0 |
Sheet spreadsheet | before 1.0 |
Calamus v1.0.9 | before 1.0 |
Outline Art 3 (demo) | before 1.0 |
Communications
CAB browser | before 1.0 |
Connect | before 1.0 |
Kivi QWK Reader | before 1.0 |
Desktops
Teradesk desktop | before 1.0 |
Thing desktop | before 1.0 |
Science
Euler | before 1.0 |
Minidraft | before 1.0 |
Molsys | before 1.0 |
Utilities
Revenge Document Displayer | before 1.0 |
ST-Guide | before 1.0 |
ST-Zip | before 1.0 |
STCat | before 1.0 |
Lharc Shell | before 1.0 |
TwoInOne | before 1.0 |
Sagrotan viruskiller | before 1.0 |
Others
ZX Spectrum emulator | before 1.0 | Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original self-extracting zip files. Both 68000 and 68030 versions work both in color and mono.

#### Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution supports ALSA). For instructions, see midi-linux.txt file.

## STE software compatibility list

By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

#### STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

Tested STE games
Title | Hatari version | Notes
4K Pacman | 1.4 |
Aerial Combat 3 | 1.4 |
Alien Blast | before 1.0 |
Alien Thing | 1.2 | "Director's cut" preview. Needs to be run from atdcdemo/-folder in root
AttackWave* | 1.3 | Uses blitter and DMA sound on STE
Astrodia* | before 1.0 | Blitter support doesn't work with EmuTOS, only real STE TOS
Battletris+ | before 1.0 |
Blat! | before 1.0 |
Bombaman | before 1.0 |
Breakdance | before 1.0 | THE ultimate scene game
Chronicles of Omega* | before 1.0 |
Chaos Engine (demo) | before 1.0 |
ChuChu Rocket | before 1.0 | needs to be run from disk image
Dynabusters+ | 1.1 | Hi-score screen flickers
Frantick | 1.0 |
H.E.R.O. 2 | before 1.0 | Requires 4MB RAM
Leavin' Teramis* | before 1.0 | Works only in STE mode
Manga Puzzle | before 1.0 |
No Limit II | before 1.0 |
Obsession (demo) | before 1.0 | Opens top, left (with STE shifter bug) and bottom borders
Operation Garfield | before 1.0 |
Pacman on E | before 1.0 |
Penta* | before 1.0 | Blitter, DMA audio and STE fadings do work properly
Pooz* | before 1.0 | Uses STE DMA, blitter and palette
Power Up* | 1.5 | Very weird sound routine in STE mode : play a 2 bytes sample in a loop with DMA sound and update the content of this sample with an MFP timer
R0X | 1.3 | Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages
Roger | 1.1 | Needs to be run from a disk image
Skulls | before 1.0 | Opens right border
Starball* | before 1.0 | Uses DMA sound
Stardust (tunnel demo) | before 1.0 |
STrEet Fighter 2 | before 1.0 | Uses blitter, HW scrolling and DMA sound
Stupid Balloon game | before 1.0 |
Substation (demo) | before 1.0 |
Team | 1.0 | HW scrolling, DMA sound, overscan
TomTar | before 1.0 |
Utopos | 1.4 | Screen was flickering with previous version of Hatari
Ultimate Arena | before 1.0 |
Wolfenstein 3D* | 1.2 | Uses DMA sound on STE
Zool (demo) | 1.0 |
Zero-5 (demo) | 1.4 | STE DMA sound, Blitter and palette. STE joypad works, but there are issues in mouse control. Flicker and wrong colors on the bottom part of the in-game screen

#### STE demos

Blitter emulation cycle-accuracy is an issue for some demos.

Tested STE demos
Demo | Hatari version | Notes
Aggression: Armada is dead | 1.0 |
Aggression: Braindamage | 1.3 |
Aggression: RGBeast | 1.3 | Overscan + blitter. Doesn't look right
Anatomica: Extreme Rage | 1.1 | Bad blitter timings cause timer B to occur at wrong time
Atari scene collective: 20 years* | 1.1 | You may need to reset between screens
Brainless Institute: Bad Taste | 1.4 | Demo crashes during the vector balls at the beginning. This is due to the blitter overwriting some code (due to a bug in the sprite routine) but the reason why it happens only under Hatari was not found yet
Cream: Madness | 1.2 | Music demo with Amiga Paula soundchip emulation + tunes
Defence Force: Save The Eearth | 1.5 | Right border switches, blitter, extended palette, HW scrolling/screen splitting, DMA music + microwire/lmc control.
DHS: Cernit Trandafir | 1.5 |
DHS: Just Musix 2 | 1.0 |
DHS: More or Less Zero | 1.5 |
DHS: Tyranny & Massacre | before 1.0 |
GGN: The Sierpinski overdose 4K | 1.0 | Uses blitter, requires med-rez
ICE: Ecstacy A | before 1.0 |
ICE: Jam-Cols | 1.4 | Changes background color using blitter
ICE: Kryos & Intruding | 1.1 | Planes are shifted
ICE: Space Tale | 1.4 | In the part with 3 horizontal scrolltexts, bottom border is not removed due to bad blitter timing
ICE: The Wave Of The Future | 1.4 | Top border is not correctly removing (maybe a wrong 4 cycles timing for VBL on STE)
Imagina: Xmas demo 92 | before 1.0 | Flickers without frameskip
Imagina: Systematic error | 1.4 |
Electronic Images: Music Dream II | 1.5 | This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) and won't work correctly with Hatari < 1.5
Light: E605 | before 1.0 |
Light: Power Rise | 1.1 |
Light: VGA slideshow | 1.2 | Some vertical bad pixels stripes and one of the images broken, otherwise fine.
MJJ-Prod: 1st Step | before 1.0 |
MJJ-Prod: Tribute to Rainbow TOS | 1.1 |
New Core: Beyond Deadline | before 1.0 |
New Core: Coreflakes | 1.1 |
Next: Illusion | 1.2 | Part of the Phaleon Gigademo
N.L.C: Techno Drugs | before 1.0 |
Omega: Grotesque | before 1.0 |
OUCH: Songs Of The Unexpected | 1.5 |
Oxygene: Amiga Demo 2 | 1.4 | 50kHz DMA sound
Paradox: 20 years Atari STE megademo | 1.4 | Sound is broken in Paradox color zoomer screen
Paradox: X-mas 2004 demo | 1.4 | The last (4th) screen horizontal scroll texts don't look right and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
Paradox: Pacemaker | 1.1 | Some garbage in the end screen when the demo has been started from hard disk.
Paradox: HighResMode | 1.5 | Use spec512 mode in med res
Reservoir Gods: Mind Rewind | before 1.0 | Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Grimey | before 1.0 |
Sedma: Blitter Mania | 1.1 |
Syntax: Reanimation | before 1.0 |
T. Barker: Fantasia | before 1.0 | For any other than TOS 1.06, you need to use fantfix.prg first
The Pixels Twins: Mental Hangover | 1.5 | Does not work with cartridge / HD emulation. Real Time Clock should also be disabled to prevent a bug in the boot sector's loader (depends on the TOS version used). Sound requires Hatari >= 1.5 to work (the routines write in the sample buffer while it's played by the dma)
Unit 17: Dynamite | 1.2 |
Unit 17: E.P.S.S. Demo | 1.4 | Video counter is modified while display is ON
Ym-Rockerz: Tyme Warp | 1.5 | The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way that is not supported by current bus error handling
Zeal: Birdie 2 & Lethal Trash | 1.0 |

#### STE applications

Finally some STE only or STE enhanced applications.

tested STE applications
Application | Hatari version | Notes
MaxYMiser DMA | before 1.0 |
Octalyser STE | 1.0 | Opens left and bottom border, screen flickers when playing mods if Octalyser isn't configured correctly for the machine
Protracker STE | 1.4 | Opens bottom border, 50kHz DMA replay
Stretch | before 1.0 | Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode

## TT software compatibility list

Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

#### TT games

TT games
Game | Hatari version | Notes
Capy | 1.2 | TT-medium/VGA (640x480x16) only. Bus error at startup. Some other version of the game works on TT, but freezes if menu is invoked. On Falcon emulation the menu at the beginning freezes
Oxyd 2 TT | before 1.0 | Oxyd 2 in color

#### TT demos

TT demos
Demo | Hatari version | Notes
Brainstorm: Adebug 3DTT demo | 1.2 | (Works also on Falcon)
gwEm: 4getful | 1.0 | TT-version of gwEm's 4K demo
Moving Pixels: TT-Wars | before 1.0 |
Omega: Swing, Vinjett, Xitkul | 1.2 | TT demos included to XiTEC presentation. Xitkul colors flicker
tSCc: 256mbrot, Bragg256, Glasstro, Orion-B, Yabt | before 1.0 | TT/Falcon intros
tSCc: Beams | 1.0 | TT-version. Doesn't work, stops at startup screen!
tSCc: CrY image viewer | 1.2 | Complains that allocation fails (support grayscale mode, needs fast RAM?)
tSCc: TT-hires | 1.2 | Slideshow flickers badly + graphics and colors are wrong
Xanth FX: Shiny Bubbles TT | 1.2 |

## Falcon software compatibility list

You can select between three different DSP emulation modes with the Hatari "--dsp" option:

- none: No emulation. If program doesn't need/use DSP, this is the best option.
- emu: Experimental DSP emulation. Needed if program requires DSP. Slow.
- dummy: Faked DSP response to DSP commands. Some rare programs that need DSP may also work with faked DSP. This is much faster than the real DSP emulation.

The "dsp" column in tables below tells which DSP emulation mode needs to be used for the given program to work. If it doesn't matter, the column contains "-". The column for whether the program works and for whether it has (working) sound have "yes" when this is true and otherwise "-".

Due to missing MMU emulation, incomplete VIDEL emulation and only partially cycle accurate CPU/DSP interaction (and other possible emulation bugs), some Falcon programs don't work yet. Note: more DSP-timing critical demos (for example ones using NoCrew's DSP MP2-player) that are marked as working in the list below, work only with the experimental WinUAE core. Please see Hatari readme.txt on how to enable that.

#### Falcon games

Here are listed some Falcon games:

Falcon games
Title | Hatari version | Sound | DSP | Comment
Aazohm Krypth | 1.3 | - | emu | Use joypad. Black screen without DSP emu
Aces High preview | 1.3 | - | - |
Addsub | 1.3 | - | - | Exits when joystick is used
Bad Mood | 1.3 | - | emu | All tested versions (v2.14a, v307a) work fine with Doom wad, but look wrong with Heretic wad.
Blackhole | 1.0 | yes | - | 640x400@256 mode only
Block Blizzard (preview) | 1.0 | - | - |
Blum | 1.4 | yes | - | Background music works if DSP emu enabled
Bomb Squad | 1.0 | yes | - |
Boom preview | 1.3 | yes | emu |
Bugger | 1.4 | yes | - | Background music works if DSP emu enabled
Bunion | 1.4 | yes | - | Background music if DSP emu enabled
Cavemania (demo) | 1.4 | yes | - | Some menus are black (space gets through them). Background music works only with DSP emu
ChainZ | 1.4 | yes | emu | Keep space pressed while game is starting, or use DSP emu to get background music. VGA only
Conquest of Elysium II | 1.0 | yes | - |
Columns by Deadheart (demo) | 1.0 | yes | - | Nice. Background music if DSP emu enabled
Confusion (demo) | 1.3 | yes | - | Background music if DSP emu enabled. Both demos 1 & 2 work
Corsair | 1.0 | yes | - | Background music if DSP emu enabled. Multiplayer
Crown of Creation 3D | 1.3 | yes | emu | Non-interactive pre-preview
DB 4K | 1.0 | - | - | DB in 4KB
Double Bobble 2000 | 1.4 | yes | - | Background music if DSP emu enabled
Epi-Lepsie | 1.4 | yes | emu |
Evolution Dino Dudes (aka. Humans) | 1.3 | - | - | Intro and menu work, but graphics are distorted in game. (Game writes twice to the $ff820e register during one VBL!)
Falcon Fighter II | 1.0 | yes | - | ST low version has problems with scrolling (which doesn't happen with with STe emulation). In TC version parts of sprites get stuck to top of screen
FalcTron | 1.3 | yes | - |
Ganymed | 1.3 | yes | - | Use F1 to start game. With DSP emu there's bg music
Golden Island (demo) | 1.3 | - | - | Screen goes black on game loading. Illegal ROM access on pressing space.
Gravon (demo) | 1.4 | yes | emu | 3D hovercraft. Slow
Great | 1.3 | yes | - | Atoms clone
H2O | 1.4 | yes | emu | Nice.
Hexogan (v0.6) | 1.4 | yes | - | Use number keypad to play
Impulse | 1.3 | yes | - | Nice breakout clone. Has background music if DSP emu enabled
Ishar 3 (CD) | 1.3 | yes | - | Nice adventure game.
Jewelz | 1.4 | yes | - | With RGB mode freezes at startup, VGA mode fine. Background music with DSP emu
"K" | 1.3 | - | - | Preview for a Karting game by EXA. Freezes at startup.
Killing Impact | 1.3 | yes | emu | Modern version of Joust, upto 4 players, DSP sounds. With DSP just black screen on startup, without DSP, stops when game starts.
Kwiks.pd | 1.0 | - | - | Nice Quix clone.
Lamemine | 1.0 | yes | dummy emu | Background music if DSP emu enabled
Lasers and Hommes (DLDH2) | 1.3 | yes | emu | Slow, minor issues
Les Dinosaures (demo) | 1.3 | yes | emu | Slow, some issues in input handling
Llamazap | 1.4 | - | - | Use joypad. DSP sounds don't work
Madtris | 1.0 | yes | - |
Masters of Chaos | 1.1 | - | - | 2-4 player "Dungeon Master". 4 players needs MIDI.
Men at War (preview) | 1.3 | yes | - | Has background music if DSP emu enabled. Separate intro has sync problems.
Milanopol | 1.0 | - | - |
Mini F1 demo | 1.3 | - | - | Stops when the game would start
Moongame | 1.3 | - | emu | Pointer cannot be moved in the game menu
Moonspeeder (preview 2) | 1.3 | - | emu | Exits in the starting phase (preview 1 works, but is non-interactive)
Mouse trap | 1.5+ | - | - | This game works only with new winuae core, but has double lines display
Multi Briques | 1.3.1 | - | emu | With v1.0 just some sounds and otherwise just white screen
Neurobot.108 | 1.0 | yes | - |
Nibe2 | 1.4 | - | - | Videl emu doesn't support rasters in title screen
Offworld | 1.3 | yes | - | Press fire in black screen to start game
Operation Skuum | 1.3 | yes | - |
Pac Them | 1.0 | yes | - | Nice
Painium Disaster | 1.0 | yes | - | Some display problems
Pinball Dreams | 1.3 | - | - | Colors in main menu wrong and it doesn't react to input, sound is just noise. Menu works with "--cpuclock 32", but game screen is scrambled / doesn't work.
Pingo98 | 1.3 | yes | emu | Colors wrong in classic version, TC version just exits. DSP used for background music
PMHeretic & PMDoom | 1.0 | yes | - | Very slow
Poker | 1.3 | yes | - | Works only in VGA
Pong 2K (demo) | 1.3 | yes | - | Background music with DSP. A bit unstable
Pouspous | 1.0 | - | - | Image puzzle. HiColor only
Push It | 1.4 | yes | - | Background music if DSP emu enabled
Q-Blue | 1.0 | - | - | Hicolor / VGA only
Radical Race (demo) | 1.0 | - | - | Nice
Raiden | 1.0 | yes | - | Use joypad, needs over 4MB
Rave | 1.0 | yes | dummy emu | Background music with DSP
Reeking Rubber | 1.4 | - | - | Doesn't do anything. Issue with VIDEL
Risk 030 | 1.3.1 | - | - | VGA (640x480) only
Running | 1.3 | yes | emu | A Doom like game. Both the 1996 preview and 1997 shareware versions work fine
SBM v0.8 | 1.0 | - | - | Nice Bomberman clone
SBM v1.03 | 1.3 | - | - | Newer SBM versions bomb out immediately at startup
Shangai (demo) | 1.3 | - | - |
Sheer Agony | 1.3 | yes | - |
Snatch by FUN | 1.3 | yes | - | VGA 640x480x16 mode only. Background music with DSP
Sky Fall | 1.4 | yes | - | Background music if DSP emu enabled
Slippery Sam | 1.0 | yes | - | Background music if DSP emu enabled
Sokoban by FUN | 1.3 | yes | emu | VGA 640x480x16 only, black screen after loading data
Space Taxi | 1.0 | - | - |
Spice | 1.0 | yes | - | Nice Defender clone
Static | 1.0 | - | - | Play solitaire against computer
Steinbruch | 1.0 | yes | - | Use STE joypad. Background music if DSP emu enabled
Switch | 1.0 | yes | - | Background music if DSP emu enabled
Sworm | 1.4 | yes | - | Background music works if DSP emu enabled
Tank Blaster | 1.3 | yes | - |
TeknoBalls | 1.4 | yes | emu | Breakout clone
Tautology II | 1.4 | yes | - | Nice Mahjongg variant. Supports Joypad (configurable). Background music with DSP emu enabled
Tetrhex | 1.0 | - | - |
Towers 2 | 1.3 | yes | emu |
ToyMan | 1.0 | - | - | Pacman
Tron 2 | 1.0 | yes | dummy emu | Background music if DSP emu enabled
TsccTron (preview) | 1.3 | yes | - | Works only occasionally, bottom screen black. Background music if DSP emu enabled
TUM | 1.0 | yes | - | GEM minesweeper
Ufo War | 1.3 | yes | - | Screen scrambled. With DSP emu, bg music for a while
Ultimate Arena (demo) | 1.5 | yes | yes | Falcon version of the game
Vertical Mayhem(+) | 1.0 | yes | - | Works perfectly, nice columns clone
Watership | 1.4 | yes | emu | For now requires --cpuclock 32 to work properly with Hatari. Some glitched on bottom of the screen
Willie Adventurer | 1.0 | yes | - | Both 1st and 2nd preview versions work, but 1st one has scrolling/display issues. Background music if DSP emu enabled
Wotanoid | 1.4 | yes | emu | Asteroids clone
Zodiax (demo) | 1.0 | yes | - | Nice R-type game clone

#### Falcon demos

Here are listed some Falcon demos:

Falcon demos
Title | Hatari version | Sound | DSP | Comment
Aggression: Agressive II party info | 1.4 | yes | emu | Graphics don't look same as on pouet.net screenshot
Aggression: Motion | 1.3 | - | emu | Unfinished Aggression demo with 030 and DSP source code. Almost all screens work now, some have visual glitches.
An cool: The Keff demo | 1.4 | yes | - | Sinwave scroller flickers badly and leaves garbage pixels on screen (videl emu issue?), gets stuck after dragons pic with bus error and black screen
Aura: E.X.Illusion | 1.4 | yes | emu | Music gets stuck for a while at the end.
Avena: Sonolumineszenz | 1.3 | yes | emu | Nice
Avena: Weltschmerz | 1.3 | yes | emu |
Black Scorpion Software: Atari UK demos | 1.3 | yes | emu | plasma50.prg has screen update issues
Brainstorm: Mouse | 1.4 | yes | - | AVR animation/music with Brainstorm player. Background music works only with DSP
Collapze: Sidetracked | 1.4 | - | emu | Musicdemo GFA interface looks completely broken + mouse doesn't work properly
Crac: Bound 3 | 1.3 | yes | emu |
Cream: Binliner preview | 1.3 | yes | emu | VGA only. Freaky screen works, Land & Worship screens bomb
Cruor: 96ktro | 1.3 | yes | emu |
Cruor: The mountains flight | 1.3 | yes | emu |
DHS: A.T.S | 1.0 | yes | - | Fast. Background music with DSP emu
DHS: Don't Break The Oath | 1.5 | - | - | Needs 14MB RAM, uses NoCrew DSP MP2-player
DHS: GEM-demo | 1.3 | - | - | Needs to be started in HiColor mode to work properly
DHS: Outline 2006 invite | 1.5 | - | - | Needs 14MB RAM, uses NoCrew DSP MP2-player (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga --sound off --fast-forward yes)
Digital Chaos: Built-in Obsolescence | 1.3 | yes | emu | Music plays, but no output. Gives DSP stack overflow
DNT Crew: Agony | 1.4 | yes | emu | After few screens freezes with black screen
DNT Crew: Chaos A.D.* | 1.5 | yes | emu | Uses its own IKBD 6301 routine to decode the demo's protection. Demo runs correctly but sound is rather noisy
EKO: Are You Experienced? | 1.3 | yes | emu | For now requires --cpuclock 32 to work properly with Hatari
EKO: E.K.O System | 1.3 | yes | emu | For now requires --cpuclock 32 to work properly with Hatari
EKO: Epidemic musicdisk | 1.4 | yes | - | Bombs out when it comes to the menu
EKO: Geranium | 1.3 | yes | emu |
EKO: Papa was a Bladerunner | 1.3 | yes | emu | Texture mapping uses DSP, but otherwise works fine also without DSP
Escape: _ | 1.3 | yes | emu | Freezes or exits after few screens
Escape: Hmmm... | 1.3 | yes | emu | "Classic" from 2001
Escape: Illness | 1.3 | yes | emu |
EXA: Entcarte | 1.3 | - | - | Bombs immediately
Extream: Whirlpool 128k | 1.3 | yes | emu | Transitions look a bit strange
Fit: Mahabharata | 1.3 | yes | emu | Bombay-style...
Fun Industries: Alive | 1.3 | yes | - | Background music with DSP emu
Fun Industries: Fungle Beats | 1.3 | yes | - | Background music with DSP emu
Gaston: Earth | 1.0 | - | - | Texturemapped ball
ICE: Cooler than ever | 1.0 | yes | - | Background music with DSP emu
ICE: Tron2001 | 1.4 | yes | - | Bus error at startup unless IDE enabled. Screen resolution or update issues. Non-interactive game(?) demo.
Impulse: Bugs from Outer Space | 1.1 | yes | - |
Lazer: Autowaschen Verboten | 1.3 | yes | emu |
Lazer: Gurkensalad | 1.3 | - | emu | 4K
Lazer: Lost Blubb | 1.3 | yes | emu | For now requires --cpuclock 32 to work properly with Hatari
Lazer: Oergs | 1.3 | yes | emu | Barely an intro
Lazer: Warum | 1.3 | yes | emu | Nice
Light: 680xx | 1.3 | yes | emu | Music is broken
Lineout: Delta | 1.3 | yes | emu | Nice (+ almost half an hour long + includes sources)
Lineout: Hurry | 1.3 | yes | emu |
Lineout: Out | 1.3 | yes | emu |
MJJ Prod: Bound 42 | 1.4 | yes | emu | Needs CPU 32 Mhz for now, else, the demo is very slow
Mystic bytes: Chosneck Supplement (e5) | 1.4 | yes | emu | Needs 14MB RAM. Music notes screen colors aren't right (Hatari Videl emu doesn't support palette cycling?)
Mystic bytes: Moai 96kB | 1.4 | yes | emu | 14MB RAM + (EC)030 + FPU. Works only with old CPU.
Mystic bytes: Time Out | 1.3 | yes | emu | Needs 8MB RAM. For now requires also --cpuclock 32 to work properly with Hatari
New Beat: Blue & Flu | 1.1 | - | - | Very nice 4K demos from New Beat
New Beat: Maggie 24 intro | 1.3 | - | emu |
NoCrew: Aggressive Party 2 4k | 1.4 | - | emu | Uses DSP play / DMA record in handshake mode
NoCrew: Stocasto | 1.4 | yes | emu | Gets stuck early in the demo
Opium: Chrome Dragon | 1.0 | yes | - |
Opium: Falcon Flight | 1.0 | yes | - |
Paranoia: Illusion 64 | 1.3 | yes | - | Background music with DSP emu
POV: JESTERday | 1.4 | yes | emu | 256 colors DSP+DMA MOD music demo
Psychosis: FOG-intro | 1.3 | yes | emu |
Reservoir Gods: Are you sitting comfortably? | 1.3 | yes | emu | Needs 14MB to work properly (otherwise bombs or gets Dsp overflow)
Reservoir Gods: Ascii, SnowStorm, HongTron | 1.0 | - | - | Intros by RG
Shadows: Firestarter | 1.0 | yes | - | Background music with DSP emu, slow otherwise
STAX: Doomino | 1.4 | - | emu | Doesn't work with 020 CPU
The Respectables: Cebit 93 demo | 1.4 | yes | - | Screen is drawn properly only with --cpuclock 32
Trio: 124 beers later | 1.3 | yes | - | Some screens don't work
Trio: X-tasie | 1.3 | - | - | Quits without doing anything (requires 030 MMU which UAE doesn't emulate?)
tSCc: 30L Coke & A Rh positive | 1.3 | - | emu | 4K demos. Rh positive flickers a bit
tSCc: Beams (Falcon version) | 1.5 | - | - | Nice demo, NoCrew DSP MP2-music
tSCc: Six Sievert | 1.3 | - | - |
tSCc: Terrorize your soul | 1.3 | yes | emu |
Tony Benett: Virtual City | 1.1 | - | emu | HiColor + >4MB only, drawing the city requires DSP emulation
Toons: Yepyha | 1.4 | - | - | Strange screen sizes, stops in middle. With DSP, has background music, but stops earlier to DSP stack overflow
T.O.Y.S: wait | 1.4 | - | emu | Uses NoCrew DSP MP2-player. No Sound, otherwise fine
Wildfire: 4kbtro | 1.3 | - | emu | Julia fractals
Birdshow | 1.0 | - | - | A simple FLE animation player

More Falcon demos can be found e.g. from the Atari.Org Falcon demos archive and demo tools from the dhs.nu demoscene site.

#### Falcon applications

Here are listed some Falcon specific applications:

Falcon applications
Title | Hatari version | DSP | Comment
AceMidi (demo) | 1.4 | emu | DSP generated softsynth sounds for MIDI keyboard presses don't sound very good
AceTracker | 1.4 | emu | DSP generated softsynth sounds for key presses don't sound very good
AFM (audio fun machine) | 1.4 | emu |
Apex (demo) | 1.3 | - | Crashes with a "MOVE.W $fff20000,D0" instruction. It's unclear why this works on a real Falcon. The separate imageviewers work fine.
Aniplayer | 1.4 | emu | DSP stack underflow on switching JPG images, synchronization doesn't work when DSP used with DMA transfers to play MP3
AVI 030 | 1.1 | - |
Centview | 1.3 | emu | The included Brainstorm DSP JPEG decoder works also fine.
Chronos 3D player | 1.3 | - | Complains about wrong resolution, requires 15-bit
Delmpaint | 1.0 | - | Errors at exit if started in other than 256-color low rez.
Escapepaint | 1.1 | - | Very nice
FalcAMP | 1.3 | emu | MODs playing works fine, MP3s have no sound / complain about DSP timeout
FlaySID | 1.3 | emu | No sound.
FlexTrax | 1.3 | emu | No sound. Startup graphics look OK only in VGA mode.
GemPLAY | 1.4 | emu | MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. Fileselector dir selection doesn't work for the latest 1.92 version
Godpaint | 1.0 | - |
Indypaint | 1.0 | - | Errors at exit if started in other than HiColor mode.
MP2 player | 1.5 | emu | NoCrew MP2 sound player
Rainbow II multimedia | 1.5 | emu | Works only with the new winuae CPU core. With old cpu core, bombs immediately at startup (MMU not emulated in old cpu)
Whip | 1.4 | emu | Effects are working
WinRec | 1.4 | emu | Direct-to-disk recording with DSP sound effects processing

## TT/Falcon utilities

Here are some utilities that either have specific TT and/or Falcon support or work only on them.

TT/Falcon utilities
Utility | Hatari version | Notes
Calamus SL (1991 demo) | 1.0 | Nice with Hatari TT or 32Mhz Falcon emulation at e.g. 1024x768x1 VDI resolution... The latest Calamus SL2006 Lite edition doesn't work though, it needs at least 32MB RAM
FreeMiNT | 1.2 | Needs to be installed/booted from an ACSI or IDE HD image and memory protection needs to be disabled (Hatari UAE core doesn't emulate MMU)
Cecile | 1.2 | Hard disk driver. In Hatari works only with IDE emulation. Supports only TT and Falcon
HD Driver | 1.4 | Hard disk driver. In Hatari works only with IDE emulation. Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to EC030 or better, with TOS v3 works also with 020 CPU (used by earlier Hatari versions for TOS >= v3)

## Software sites

In case you're new to the Atari scene or an old-timer who's forgotten where all the freely available software is, these file archive sites still retain their Atari sections:

- funet.fi
- lip6.fr
- umich.edu

| Hatari development team, June 2010