#ifndef CLIB_WARP3D_PROTOS_H
#define CLIB_WARP3D_PROTOS_H

/*
    *** Automatically generated from '/home/aros/ABIv0/Build/20110803/AROS/contrib/gfx/libs/wazp3d/Wazp3D-src/Warp3D.conf'. Edits will be lost. ***
    Copyright © 1995-2011, The AROS Development Team. All rights reserved.
*/

#include <aros/libcall.h>

#include <Warp3D/Warp3D.h>

__BEGIN_DECLS

W3D_Context    * W3D_CreateContext(ULONG *error, struct TagItem *CCTags);
W3D_Context    * W3D_CreateContextTags(ULONG *error, Tag tag1, ...);
void W3D_DestroyContext(W3D_Context *context);
ULONG W3D_GetState(W3D_Context *context, ULONG state);
ULONG W3D_SetState(W3D_Context *context, ULONG state, ULONG action);
ULONG W3D_Hint(W3D_Context *context, ULONG mode, ULONG quality);
ULONG W3D_CheckDriver(void);
ULONG W3D_LockHardware(W3D_Context *context);
void W3D_UnLockHardware(W3D_Context *context);
void W3D_WaitIdle(W3D_Context *context);
ULONG W3D_CheckIdle(W3D_Context *context);
ULONG W3D_Query(W3D_Context *context, ULONG query, ULONG destfmt);
ULONG W3D_GetTexFmtInfo(W3D_Context *context, ULONG texfmt, ULONG destfmt);
ULONG W3D_GetDriverState(W3D_Context *context);
ULONG W3D_GetDestFmt(void);
W3D_Driver ** W3D_GetDrivers(void);
ULONG W3D_QueryDriver(W3D_Driver* driver, ULONG query, ULONG destfmt);
ULONG W3D_GetDriverTexFmtInfo(W3D_Driver* driver, ULONG query, ULONG destfmt);
ULONG W3D_RequestMode(struct TagItem *taglist);
ULONG W3D_RequestModeTags(Tag tag1, ...);
W3D_Driver * W3D_TestMode(ULONG ModeID);
W3D_Texture    * W3D_AllocTexObj(W3D_Context *context, ULONG *error, struct TagItem *ATOTags);
W3D_Texture    * W3D_AllocTexObjTags(W3D_Context *context, ULONG *error, Tag tag1, ...);
void W3D_FreeTexObj(W3D_Context *context, W3D_Texture *texture);
void W3D_ReleaseTexture(W3D_Context *context, W3D_Texture *texture);
void W3D_FlushTextures(W3D_Context *context);
ULONG W3D_SetFilter(W3D_Context *context, W3D_Texture *texture, ULONG MinFilter, ULONG MagFilter);
ULONG W3D_SetTexEnv(W3D_Context *context, W3D_Texture *texture, ULONG envparam, W3D_Color *envcolor);
ULONG W3D_SetWrapMode(W3D_Context *context, W3D_Texture *texture, ULONG s_mode, ULONG t_mode, W3D_Color *bordercolor);
ULONG W3D_UpdateTexImage(W3D_Context *context, W3D_Texture *texture, void *teximage, int level, ULONG *palette);
ULONG W3D_UpdateTexSubImage(W3D_Context *context, W3D_Texture *texture, void *teximage, ULONG level, ULONG *palette, W3D_Scissor* scissor, ULONG srcbpr);
ULONG W3D_UploadTexture(W3D_Context *context, W3D_Texture *texture);
ULONG W3D_FreeAllTexObj(W3D_Context *context);
ULONG W3D_SetChromaTestBounds(W3D_Context *context, W3D_Texture *texture, ULONG rgba_lower, ULONG rgba_upper, ULONG mode);
ULONG W3D_DrawLine(W3D_Context *context, W3D_Line *line);
ULONG W3D_DrawPoint(W3D_Context *context, W3D_Point *point);
ULONG W3D_DrawTriangle(W3D_Context *context, W3D_Triangle *triangle);
ULONG W3D_DrawTriFan(W3D_Context *context, W3D_Triangles *triangles);
ULONG W3D_DrawTriStrip(W3D_Context *context, W3D_Triangles *triangles);
ULONG W3D_Flush(W3D_Context *context);
ULONG W3D_DrawLineStrip(W3D_Context *context, W3D_Lines *lines);
ULONG W3D_DrawLineLoop(W3D_Context *context, W3D_Lines *lines);
ULONG W3D_ClearDrawRegion(W3D_Context *context, ULONG color);
ULONG W3D_SetAlphaMode(W3D_Context *context, ULONG mode, W3D_Float *refval);
ULONG W3D_SetBlendMode(W3D_Context *context, ULONG srcfunc, ULONG dstfunc);
ULONG W3D_SetDrawRegion(W3D_Context *context, struct BitMap *bm, int yoffset, W3D_Scissor *scissor);
ULONG W3D_SetDrawRegionWBM(W3D_Context *context, W3D_Bitmap *bm, W3D_Scissor *scissor);
ULONG W3D_SetFogParams(W3D_Context *context, W3D_Fog *fogparams, ULONG fogmode);
ULONG W3D_SetLogicOp(W3D_Context *context, ULONG operation);
ULONG W3D_SetColorMask(W3D_Context *context, W3D_Bool red, W3D_Bool green, W3D_Bool blue, W3D_Bool alpha);
ULONG W3D_SetPenMask(W3D_Context *context, ULONG pen);
ULONG W3D_SetCurrentColor(W3D_Context *context, W3D_Color *color);
ULONG W3D_SetCurrentPen(W3D_Context *context, ULONG pen);
void W3D_SetScissor(W3D_Context *context, W3D_Scissor *scissor);
void W3D_FlushFrame(W3D_Context *context);
ULONG W3D_AllocZBuffer(W3D_Context *context);
ULONG W3D_FreeZBuffer(W3D_Context *context);
ULONG W3D_ClearZBuffer(W3D_Context *context, W3D_Double *clearvalue);
ULONG W3D_ReadZPixel(W3D_Context *context, ULONG x, ULONG y, W3D_Double *z);
ULONG W3D_ReadZSpan(W3D_Context *context, ULONG x, ULONG y, ULONG n, W3D_Double *z);
ULONG W3D_SetZCompareMode(W3D_Context *context, ULONG mode);
void W3D_WriteZPixel(W3D_Context *context, ULONG x, ULONG y, W3D_Double *z);
void W3D_WriteZSpan(W3D_Context *context, ULONG x, ULONG y, ULONG n, W3D_Double *z, UBYTE *mask);
ULONG W3D_AllocStencilBuffer(W3D_Context *context);
ULONG W3D_ClearStencilBuffer(W3D_Context *context, ULONG *clearvalue);
ULONG W3D_FillStencilBuffer(W3D_Context *context, ULONG x, ULONG y, ULONG width, ULONG height, ULONG depth, void *data);
ULONG W3D_FreeStencilBuffer(W3D_Context *context);
ULONG W3D_ReadStencilPixel(W3D_Context *context, ULONG x, ULONG y, ULONG *st);
ULONG W3D_ReadStencilSpan(W3D_Context *context, ULONG x, ULONG y, ULONG n, ULONG *st);
ULONG W3D_SetStencilFunc(W3D_Context *context, ULONG func, ULONG refvalue, ULONG mask);
ULONG W3D_SetStencilOp(W3D_Context *context, ULONG sfail, ULONG dpfail, ULONG dppass);
ULONG W3D_SetWriteMask(W3D_Context *context, ULONG mask);
ULONG W3D_WriteStencilPixel(W3D_Context *context, ULONG x, ULONG y, ULONG st);
ULONG W3D_WriteStencilSpan(W3D_Context *context, ULONG x, ULONG y, ULONG n, ULONG *st, UBYTE *mask);
ULONG W3D_DrawTriangleV(W3D_Context *context, W3D_TriangleV *triangle);
ULONG W3D_DrawTriFanV(W3D_Context *context, W3D_TrianglesV *triangles);
ULONG W3D_DrawTriStripV(W3D_Context *context, W3D_TrianglesV *triangles);
W3D_ScreenMode * W3D_GetScreenmodeList(void);
void W3D_FreeScreenmodeList(W3D_ScreenMode *list);
ULONG W3D_BestModeID(struct TagItem *tags);
ULONG W3D_BestModeIDTags(Tag tag1, ...);
ULONG W3D_VertexPointer(W3D_Context* context, void *pointer, int stride, ULONG mode, ULONG flags);
ULONG W3D_TexCoordPointer(W3D_Context* context, void *pointer, int stride, int unit, int off_v, int off_w, ULONG flags);
ULONG W3D_ColorPointer(W3D_Context* context, void *pointer, int stride, ULONG format, ULONG mode, ULONG flags);
ULONG W3D_BindTexture(W3D_Context* context, ULONG tmu, W3D_Texture *texture);
ULONG W3D_DrawArray(W3D_Context* context, ULONG primitive, ULONG base, ULONG count);
ULONG W3D_DrawElements(W3D_Context* context, ULONG primitive, ULONG type, ULONG count, void *indices);
void W3D_SetFrontFace(W3D_Context* context, ULONG direction);
void W3D_Settings(void);

__END_DECLS

#endif /* CLIB_WARP3D_PROTOS_H */
